@afecelis
I have been expanding the Mesh viewer sample, added dmf support
and want to add cob,map,t3d and maybe md5 if I have time.
I have the map format sorted now, and need to work up the importer
next.The t3d should be a piece of cake, while cob will be a little more involved.Started looking at the md5 structure today, it doesn't seem too bad. I am also working on replacement cameras, as the way the Maya
camera is structured, it is impossible to use it the way I want in an editor.
I have a camera class for FPS,3rd person, and air vehicle already, but
need to convert to Irrlicht and add a Maya type as well. Once I get
everything sorted, I will post some codes. I am still learning Irrlicht,as
I have only used it for about a month and a half.Switched over from the
Torque engine. Sometimes it is slow for me,not the brightest star in
the sky.

It took me about a half of a day to figure out how to get
a handle to the main window.I am also involved in a couple of projects
that take up a lot of the time I have.