Quick question on texture sizes.. for optimum performance, the texture sizes have to be on the power of 2^n right? so.. 128X128 256X256, but is it also possible to have textures the size of 32X128 or 64X128? Thanks.
As far as I know, uneven textures not on the 2^n had some issues a long time ago. Nowadays, video cards have a tendency to take care of everything for you
Heck, my onboard SiS VGA can run the SWAT4 demo smoothly! So I'm sure uneven textures wouldn't have such an impact on performance.