I think that is for the collisions, since believes an IMetaTriangleSelector for each mesh. Why did I do? Because if I created an IMetaTriangleSelector the mesh collided with them same and itself not move given that the selector of triangulos that conforms it for to form part of the triangulos with which collides.
What should I do? ?????
Since already many thanks R3D
e-mail: r@3d.arg.net.ar