Hi all!!
I am just curious as to why MD3 isn't in the list of features. Only MD2. Just seemed kind of odd seeing as MD3 isn't a particularly elusive format. Guess I'll just add it myself!!
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MachineGOD
Well that was fast!!
Anyway, less work for me. Now for .ASE support. I want to try and implement a static mesh like system similar to what UT2Kx uses.
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MachineGOD
Well that was fast!!
Anyway, less work for me. Now for .ASE support. I want to try and implement a static mesh like system similar to what UT2Kx uses.
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MachineGOD
Yeah, well the Unreal engine uses a modifies .ASE format which is the base of their static meshes. For now I am just implimenting .ase and then I will modify it to suit the needs of the static meshes. All it does is when u load a model of that format it can be used many many times but only the memory instance of one is used, so u can have lots of trees/foliage with a lot less overhead. That combined with frustrum culling and octrees can leave for very detailed environments. I am also currently looking into creating a scene node (I love that concept, as it makes for a very upgradeable and extensible engine) that uses the SOAR terrain implementation found in the ranger mkII terrain engine. Well, I will be changing a few things but the base of it will remain the same.
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MachineGOD