How much? (another how question)

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Guest

How much? (another how question)

Post by Guest »

How much C++ do I need to know to use irrlicht? Everyone says "basics". I need specifics. Can I get by using a book called "C++ for the absolute beginner"? I'd appreciate it if you checked it out at your local library and told me if it was good.

Anyway, when do I need to say, "Ok, time to make a game?" I know this is a frequent question, and I started out learning C++ here (wont let me log in...too bad...)


Thanks in advance
Guest

Post by Guest »

Some basics that help a lot:
variables
conditions
classes
input/output
includes

At bare minimum, I'd reccomend at least being familiar with those. Of course, the more you know, the easier customizing content and debugging become.
djceejay
Posts: 41
Joined: Fri Feb 25, 2005 11:42 am

Post by djceejay »

Pointers would also be very useful. Also passing stuff into functions, your own functions etc.
djceejay
Studying :: BSc Computer Games Technology :: UK
MikeR
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Location: Northern California USA
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Post by MikeR »

Here is a free book that I have found invaluable. It isn't the best, but it will teach you what you need to know.
If it exists in the real world, it can be created in 3d

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keless
Posts: 805
Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA

Post by keless »

you should also understand inheritance, pass by reference versus pass by value and the difference between heap and stack memory.

but really, to do any solid application you should understand some general datastructures and algorithms. such as std::vector/hash_map/queue, some sorting algorithms, etc

(actually, if you can avoid the STL, it might make things simpler for you)
a screen cap is worth 0x100000 DWORDS
Guest

Post by Guest »

Thanks guys, its good to know I dont need to be a c++ genuis
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