How much C++ do I need to know to use irrlicht? Everyone says "basics". I need specifics. Can I get by using a book called "C++ for the absolute beginner"? I'd appreciate it if you checked it out at your local library and told me if it was good.
Anyway, when do I need to say, "Ok, time to make a game?" I know this is a frequent question, and I started out learning C++ here (wont let me log in...too bad...)
Thanks in advance
How much? (another how question)
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Guest
Here is a free book that I have found invaluable. It isn't the best, but it will teach you what you need to know.
If it exists in the real world, it can be created in 3d
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
you should also understand inheritance, pass by reference versus pass by value and the difference between heap and stack memory.
but really, to do any solid application you should understand some general datastructures and algorithms. such as std::vector/hash_map/queue, some sorting algorithms, etc
(actually, if you can avoid the STL, it might make things simpler for you)
but really, to do any solid application you should understand some general datastructures and algorithms. such as std::vector/hash_map/queue, some sorting algorithms, etc
(actually, if you can avoid the STL, it might make things simpler for you)
a screen cap is worth 0x100000 DWORDS