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mohaps
Posts: 248 Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
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Post
by mohaps » Fri Apr 29, 2005 7:16 pm
hi,
been a long time since my last update..
NEW SHOT
OLD SHOT
this is a shot for a ground based mission prototype for blaze : PG (
http://blaze.etvig.com )
So now the demo shall consist of two levels.. a space based level and a ground based level...
regards
mohaps
Last edited by
mohaps on Fri May 06, 2005 10:33 pm, edited 1 time in total.
---
Saurav Mohapatra
author, artist and bona fide geek
web:
http://www.mohaps.com
email: mohaps AT gmail DOT com
Armen138
Posts: 298 Joined: Mon Feb 23, 2004 3:38 am
Post
by Armen138 » Fri Apr 29, 2005 7:19 pm
where is the demo? i want to see it in action!
it looks great!
if you're looking for me, start looking on irc, i'm probably there.
mohaps
Posts: 248 Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:
Post
by mohaps » Fri Apr 29, 2005 8:19 pm
i shall post the demo as soon as the network play is smooth enough...
right now the demo is mired in physics bugs... and has a brute force server simulates all network model..
on the plus side.. got the "auto pilot" (fake TM) Flying AI for enemies working...
in other words.. when it is done
---
Saurav Mohapatra
author, artist and bona fide geek
web:
http://www.mohaps.com
email: mohaps AT gmail DOT com
Guest
Post
by Guest » Fri Apr 29, 2005 8:30 pm
i really like the glider, but i also really dont like the terrain, it looks like terrains looked like a few years ago, the texture is _really_ fuzzy! but the glider, like i said, looks great
its great to see that you make progress with your game, wish i could show something too
mohaps
Posts: 248 Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:
Post
by mohaps » Fri Apr 29, 2005 8:38 pm
the glider is a model that i found on the web..used just for prototyping... Vermeer's ship is much more kick ass..
I have uploaded a video of the terrain flight at
http://www.etvig.com/blaze/showcase.html
the terrain was hacked up pretty quickly and the texture sucks... I am using the default irrlicht terrain which AFAIK does not support detail mapping.. I am implementing a detail mapped ROAM based Terrain which I hope to share with the community soon...
---
Saurav Mohapatra
author, artist and bona fide geek
web:
http://www.mohaps.com
email: mohaps AT gmail DOT com
niko
Site Admin
Posts: 1759 Joined: Fri Aug 22, 2003 4:44 am
Location: Vienna, Austria
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by niko » Sun May 01, 2005 7:37 am
On the video the ship is stuttering a bit. Hope this isn't my fault.
mohaps
Posts: 248 Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:
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by mohaps » Sun May 01, 2005 2:26 pm
hi niko,
I have not integrated the physics engine with terrain... so am forcing the ship to confirm to terrain, hecne the jitter
---
Saurav Mohapatra
author, artist and bona fide geek
web:
http://www.mohaps.com
email: mohaps AT gmail DOT com
vermeer
Posts: 2017 Joined: Wed Jan 21, 2004 3:22 pm
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by vermeer » Sun May 01, 2005 5:26 pm
"Vermeer's ship is much more kick ass.."
Thanks a load...hehe... like certain Polycounter would say "I did put quite some love on it..."
I know I'll enjoy to play the game, or see the screenies
So, I'll keep looking at this side of the forum...
TheRLG
Posts: 372 Joined: Thu Oct 07, 2004 11:20 pm
Post
by TheRLG » Sun May 01, 2005 5:49 pm
Looking totally schweeet!!! Can't wait to play a demo!
Ooh and deploy that render-to-texture technique to the terrain when u use boost... that would be schweet looking!
mohaps
Posts: 248 Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:
Post
by mohaps » Fri May 06, 2005 10:32 pm
an improved screenshot... detailmapped terrain...
---
Saurav Mohapatra
author, artist and bona fide geek
web:
http://www.mohaps.com
email: mohaps AT gmail DOT com
Armen138
Posts: 298 Joined: Mon Feb 23, 2004 3:38 am
Post
by Armen138 » Fri May 06, 2005 11:48 pm
its beautiful!!
if you're looking for me, start looking on irc, i'm probably there.
cmoibenlepro
Posts: 237 Joined: Thu May 27, 2004 3:18 pm
Location: Canada
Post
by cmoibenlepro » Sat May 07, 2005 2:39 am
Wow, it's excellent! Looks beautiful.
It miss only a lightmap on the terrain texture.
MACARRAUM
Posts: 40 Joined: Sun Nov 28, 2004 8:52 pm
Location: Brazil
Post
by MACARRAUM » Sat May 07, 2005 12:17 pm
The graphs are being very good. But don't you think 26 FPS is too slow? (The game I look this quite simple one (ship, land, skybox, shadows)).
mohaps
Posts: 248 Joined: Tue Jun 08, 2004 1:54 pm
Location: Shrewsbury MA
Contact:
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by mohaps » Sat May 07, 2005 4:03 pm
terrain culling not turned on
---
Saurav Mohapatra
author, artist and bona fide geek
web:
http://www.mohaps.com
email: mohaps AT gmail DOT com
MikeR
Posts: 767 Joined: Sun Dec 26, 2004 4:03 pm
Location: Northern California USA
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by MikeR » Sat May 07, 2005 8:43 pm
It's looking good Mohaps.
If it exists in the real world, it can be created in 3d
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram