PLEASE READ THIS
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Unknown data object in x file: Header{
Loaded mesh: C:\Dev-Cpp\projects\Irrlicht\test/table.xi've also tried exporting it as a 3ds file - but the meshviewer just says it can't load it because the file type is not supported.
this must be a problem with my exporters. i prefer to use the 3ds file format over the .X format (avoiding anything microsoft...), but i would like to have proper exporters for both. Links anyone?
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while i'm here, why doesn't irrlicht have a native mesh file format? it doesn't even have to be proprietary, just something official. .X seems to be the unofficial choice for most people, but i hate the idea of not using a binary format.
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READ IF YOU'RE BORED
this is my first post, so i feel compelled to tell you a little about myself. i'm in college and i've been programming junk for several years. a couple of years i go i started getting into opengl. i wrote a terrain editor and i was pretty proud of it. i wanted to write a mesh editor but decided it would take too long just to learn what i needed to know to write it.
so i pirated a copy of 3ds max to go with my pirated copy of visual studio to go with my pirated copy of windows. i felt like a loser. not only was did i have a ton of pirated software on my pc, the applications i used the most were from a company i despised. i uninstalled 3ds and found blender (cue singing monks).
i had used dev cpp when i was in middle school but not since, i decided it was time to give it a try, and i'm glad i did. as long as i have a version of windows on my pc, i'll also have dev cpp. [props to the irrlicht devpak author btw].
i've ordered an Ubuntu cd (the connection in the dorms sucks too much to download), but i'm still waiting for it to arrive. as soon as it does i'm planning to switch entirely over linux. i think i'll use the AnjutaIDE but i would like everything i write to be crossplatform [if you feel like giving me any resources on cross platform programming w/ irrlicht, please do
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sorry to waste your time. if you forgot why i posted, scroll up!