If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Xeus32
Posts: 20 Joined: Tue Mar 22, 2005 9:11 am
Location: Italy , Padua
Post
by Xeus32 » Sun May 08, 2005 6:36 pm
Why if I use a Map 256 x 256 size with scale value (40,4,40) i obtain a map 9560 x 9560 ????
And why The terrain is always squared also i use rectangular map?
TNX
Xeus32
Spintz
Posts: 1688 Joined: Thu Nov 04, 2004 3:25 pm
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by Spintz » Mon May 09, 2005 5:29 pm
Your heightmap should be 257x257. The heightmaps used with the terrain node should be square and in the dimensions of 2^N+1 ( i.e. 17x17, 33x33, 65x65, 129x129, 257x257, 513x513, etc. )
Xeus32
Posts: 20 Joined: Tue Mar 22, 2005 9:11 am
Location: Italy , Padua
Post
by Xeus32 » Tue May 10, 2005 8:20 am
>Your heightmap should be 257x257. The heightmaps used with the terrain node >should be square and in the dimensions of 2^N+1 ( i.e. 17x17, 33x33, 65x65, >129x129, 257x257, 513x513, etc. )
Why the image in terrain example ( terrain-heighmap.bmp ) is 256 x 256 pixel?
If i use the size of 129, 257 i not obtein 9560!!!
129 * 40 = 5160
257 * 40 = 10240
513 * 40 = 20520
How you can justified that!
TNX
Xeus32
Beam
Post
by Beam » Tue May 10, 2005 8:28 am
My heightmap is 65*513. Works fine.
Any news on a editor for heightmap "ingame"? IE some way to access the pixels in the actual image, change'em and then update the terrainNode?
Beam
Spintz
Posts: 1688 Joined: Thu Nov 04, 2004 3:25 pm
Post
by Spintz » Tue May 10, 2005 11:27 am
The image in the terrain example is not setup to work properly with the terrain node. It should be 257x257.
If i use the size of 129, 257 i not obtein 9560!!!
129 * 40 = 5160
257 * 40 = 10240
513 * 40 = 20520
How you can justified that!
I don't understand what you're trying to ask here.
Xeus32
Posts: 20 Joined: Tue Mar 22, 2005 9:11 am
Location: Italy , Padua
Post
by Xeus32 » Wed May 11, 2005 8:26 am
I want to understend why in the irrlicht exemple we use a heightmap 256x 256 that is not properly supported!!!!
TNX
Xeus32
soconne
Posts: 87 Joined: Fri Mar 05, 2004 2:00 pm
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by soconne » Wed May 11, 2005 3:43 pm
Beam wrote: My heightmap is 65*513. Works fine.
Any news on a editor for heightmap "ingame"? IE some way to access the pixels in the actual image, change'em and then update the terrainNode?
Beam
You could use my terrain editor
http://www.freeworld3d.org
After all the terrain scene node in Irrlicht is taken from my own geomipmapping SDK free to download on my site.
Pentium M Centrino 2.2Ghz
1.5GB DDR2
6800 Ultra Go 256MB
80GB 5400 rpm
17"
Beam
Post
by Beam » Fri May 13, 2005 11:02 am
Seemes I must buy that tool... At least if I want a non-limited version of it. Im a hobby-programmer, my projects have no budget.
Beam
afecelis
Admin
Posts: 3075 Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:
Post
by afecelis » Fri May 13, 2005 12:32 pm
I'm getting it right now!
thnx Soconne.
afecelis
Admin
Posts: 3075 Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:
Post
by afecelis » Fri May 13, 2005 1:01 pm
Arrrghhhh! my country is not covered by paypal!
Are there other payment methods or charging services?