Well... is a huge list of features.
I am specialy interested in two things... one is radiosity and the other is real time shadows.
Real time shadows are created with dynamics light ?
Radiosity how they can make it?????!!!!
Don't forget HDR lightning.
Sadely about that I havent found no tutorial or example source code (and that feature simulates a very nice effect created by the SUN light)
Afecelis up this link: http://www.paulsprojects.net/opengl/sh/sh.html
there is a example of Spherical Harmonic Lighting implemented in OpenGL,
is radiosity in real time!! and looks great!!!, the first time you load a scene, that is computed for a long time but once it be done is saved and dont need compute again anymore. Have source code too.
hey hey hey, r we forgettin? also, they all have the programming that game as their JOBS, not just something they do when they get home from work. that means that they have more time to develope more bugproof code, making the game better, optimize their code, allowing room for better graphics and other effects. also, theyre gettting paid, costing more money.
and about that $40 million and nothing not lookin great, anyone ever seen total recall? ugh.