with simple animated meshes generally I have no problems but with meshes a bit more complex I often get console exportation errors like these:
Console Traceback (most recent call last):
File "<string>", line 1470, in my_callback
File "<string>", line 566, in writeRootBone
File "<string>", line 493, in exportMesh
File "<string>", line 964, in openMeshBlock
IndexError: list index out of range
Somebody knows what may be the cause and how to fix this problem?