Irrlicht 0.10.0
Nice that you like it.
Hehe, next release I also add "...and give niko some money!"cmoibenlepro wrote:is there some kind of subliminal message that says "Irrlicht is good, do not close this window"?
Hm, what doesn't work exactly? You simply should only call sceneManager->getMesh("yourfile.dmf"); and it should work, I tried it out with several files.afecelis wrote:1. Is there example code to load dmf files? (the one with the loader class seems not to work)
They do? That's bad.. I tried your demo out the last time a day before the release of the new version and everything worked on my pc. But I'll try again, although I can't imagine if there is that bug back again. Maybe you could try to change all materials in the octree from EMT_TRANSPARENT_ALPHA_CHANNEL to EMT_TRANSPARENT_ALPHA_CHANNEL_REF after loading. That's just a small for loop after loading the .my3d file. Maybe it helps.afecelis wrote:2. Why did the opengl bugs with my3d files show up again? I thought they had been fixed using Zdmitor's patches.
Incredible !!!! i love this code , it is art !!!
i like very much the new materials like parallex, the highlight specular, it looks very nice , and very very much , the render texture support. Ufff... it give us a lots of possibilities, now we can manipulate the any frame what we have render before it can look for monitor!! it is very important for any effects.
Congratulations niko!!
P.D. Have do you think in other types of lights for new version of irrlicht?? type sun or other for exterior scenes?? ( i think what with irlicht we can give the level of videogames like ICO or GT4 for exterior, congratulations)
i like very much the new materials like parallex, the highlight specular, it looks very nice , and very very much , the render texture support. Ufff... it give us a lots of possibilities, now we can manipulate the any frame what we have render before it can look for monitor!! it is very important for any effects.
Congratulations niko!!
P.D. Have do you think in other types of lights for new version of irrlicht?? type sun or other for exterior scenes?? ( i think what with irlicht we can give the level of videogames like ICO or GT4 for exterior, congratulations)
Yoo, this is great!!!
I did encounter one problem..
Specifically function:
CSceneManager::registerNodeForRendering
starts with:
if (isCulled(node))
return;
And some far-away lights were culled because of this
Also, by rewriting isCulled to be more precise, I got my camera culled out as well How about not culling cameras and lights?
Here is my version of isCulled() (gives a nice boost to fps!):
I did encounter one problem..
Specifically function:
CSceneManager::registerNodeForRendering
starts with:
if (isCulled(node))
return;
And some far-away lights were culled because of this
Also, by rewriting isCulled to be more precise, I got my camera culled out as well How about not culling cameras and lights?
Here is my version of isCulled() (gives a nice boost to fps!):
Code: Select all
const SViewFrustrum* frust=getActiveCamera()->getViewFrustrum();
core::aabbox3d<f32> tbox = node->getBoundingBox();
node->getAbsoluteTransformation().transformBox(tbox);
for(int i=0;i<scene::SViewFrustrum::VF_PLANE_COUNT;i++)
{
if(tbox.classifyPlaneRelation(frust->planes[i])==core::ISREL3D_FRONT)
return true;
}
return false;
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really veeeeeeeeeeeery nice work that you did Niko.
keep up that good work.
so when next ver [0.11] will be released
keep up that good work.
so when next ver [0.11] will be released
Magic 2d Library For Irrlicht : http://www.freewebs.com/bcxgl/index.htm
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
Great work! I haven't tested it yet but i think it will be great just like every time
R2D2's Irrlicht Mods
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
Last edited by area51 on Tue Feb 22, 2011 1:02 pm, edited 1 time in total.
Niko:
-First of all this version is impresive(definatly is hading towards high gols)
-Second , for a non beta version it sure mises some things:
-Anisotropic filter(I only now how to implement that for Direct3D)
-Antialias(both D3D and OGL have multisampling and is not that
hard to implement)
-Directional and Spot light for both D3D and OGL(I just made that
after I dowloaded IRR0.10.0 and it works(though need
some test to see if needs some modifications)
-Volumetric Fog(I have found source for OGL on NeHe )
-Third is just a request what about my water(the new watersurface I created for IRR and makes waves) ofcourse beeing similar to the TerrainSeceNode
it could have the same division and LOD system(and than you could make huge planes of water like lakes and even a sea).If you say that it is unstable well I have found a verry verry stable formula for that water and it is eves simpler.I do you say would it be a good acquisition for IRR or not?
-First of all this version is impresive(definatly is hading towards high gols)
-Second , for a non beta version it sure mises some things:
-Anisotropic filter(I only now how to implement that for Direct3D)
-Antialias(both D3D and OGL have multisampling and is not that
hard to implement)
-Directional and Spot light for both D3D and OGL(I just made that
after I dowloaded IRR0.10.0 and it works(though need
some test to see if needs some modifications)
-Volumetric Fog(I have found source for OGL on NeHe )
-Third is just a request what about my water(the new watersurface I created for IRR and makes waves) ofcourse beeing similar to the TerrainSeceNode
it could have the same division and LOD system(and than you could make huge planes of water like lakes and even a sea).If you say that it is unstable well I have found a verry verry stable formula for that water and it is eves simpler.I do you say would it be a good acquisition for IRR or not?
Kat'Oun