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FleshCrawler
Posts: 108 Joined: Fri Aug 22, 2003 1:04 pm
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by FleshCrawler » Fri May 13, 2005 6:14 pm
only could run the openGL example also
got a constant FPS of 50.
got a 2,4 ghz Celeron with Ati Radeon 9200
I've been absent for really long, but i'm ready to reign my terror on you once again, mwuahahahahaha
area51
Posts: 338 Joined: Thu Mar 18, 2004 10:20 pm
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by area51 » Fri May 13, 2005 7:45 pm
That's very nice.
180fps with about 20,000 polys
GeForce FX 5900XT, 128mb. Athlon 64bit, 512 Ram.
I like the level
________
Lamborghini islero history
Last edited by
area51 on Tue Feb 22, 2011 1:02 pm, edited 1 time in total.
afecelis
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by afecelis » Fri May 13, 2005 9:30 pm
thnx for the comments Flesh/Area
this is how it looks now in OpenGL:
I like it!
ZDimitor
Posts: 202 Joined: Fri Jul 16, 2004 3:27 am
Location: Russia
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by ZDimitor » Sat May 14, 2005 12:26 am
My specs:
CPU: Pentium III 766
RAM: 256Mb
Video: Geforce3 Ti (64Mb VRAM)
My FPS (OpenGL mode): 30 (average)
My opinion: not bad
2Afecelis: your designer talant is really gooood!!!
afecelis
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by afecelis » Sat May 14, 2005 12:30 am
hehehe, wow! I'm flattered
thnx Dmitri! It wouldn't be possible without your format
edited : it's only missing veggies, dontcha think?
MikeR
Posts: 767 Joined: Sun Dec 26, 2004 4:03 pm
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by MikeR » Sat May 14, 2005 3:12 am
You are correct. It's only missing some veggies, and some enemies.
It looks great.
Edit to add: My grandson had a great time playing in this world.
(he's 5)
If it exists in the real world, it can be created in 3d
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
afecelis
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by afecelis » Sat May 14, 2005 3:32 am
wow MikeR! I thought you were a teenager! I know you must be young, but I had no idea you already hand grand children
I'm honored to have had such noble spectator flying around my level
He sure must have been the best critic!
regards to him, MikeR.
ZDimitor
Posts: 202 Joined: Fri Jul 16, 2004 3:27 am
Location: Russia
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by ZDimitor » Sat May 14, 2005 4:22 am
afecelis wrote: it's only missing veggies, dontcha think?
You'll get them soon!
AlexL
Posts: 184 Joined: Tue Mar 02, 2004 6:06 pm
Location: Washington State
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by AlexL » Sun May 15, 2005 7:32 am
Very nice demo you have there, I love the lighting and the whole level design. I'm getting about an average of 45FPS on the DX Demo and about 120FPS average on the GL version
afecelis
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by afecelis » Sun May 15, 2005 4:05 pm
Thnx Alex! Interesting difference between DX and openGL, huh?
for those who haven't been able to run the level I just captured a video using Fraps and recompressed it with mpeg1 to make it suitable for download. I must say Fraps is an amazing video capturing utility for this sort of purpose!!!
http://www.danielpatton.com/afecelis/Gi ... _giles.zip
fo0z
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by fo0z » Sun May 29, 2005 9:42 am
Hello man, really good stuff, I am impressed by the design
.
Ive just a little question :
What editor do you use in this
screenshot ?
Because I search one for high poly mapping, with an use like 3dsmax, and polys per polys map format ( instead of brush based ).
afecelis
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by afecelis » Sun May 29, 2005 12:37 pm
I model my stuff in 3dsmax. That shot you show is the exported level as 3ds loaded into Gile`s (the global ilumination software) ready to place lights, calculate lightmaps and export to my3d. Zdmimitor wrote an exporter for Gies as well.
info on Giles:
http://www.frecle.net/giles/
fo0z
Post
by fo0z » Sun May 29, 2005 2:45 pm
My3d is a model format for Irrlicht ?
It can be loaded in an editor ?
Wolf Dreamer
Posts: 121 Joined: Tue Feb 10, 2004 6:39 am
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by Wolf Dreamer » Mon May 30, 2005 9:54 am
Very impressive artwork and design
An interesting looking place to roam about in and just look around. Most games I see these days don't have that. Then again, I don't play many games. Still, very impressive.
I couldn't get the DirectX version to work, but the OpenGl ran fine.
afecelis
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by afecelis » Tue May 31, 2005 2:18 pm
thnx for the concept, dreamer!
I'm glad you perceive that from the level.
@fooz: yup, My3d is one of the latest formats added to the engine and can be loaded. use the exporters for max and giles included with the engine.