Giles+My3d, ready for a 1st test drive?
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That's very nice.
180fps with about 20,000 polys
GeForce FX 5900XT, 128mb. Athlon 64bit, 512 Ram.
I like the level
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Lamborghini islero history
180fps with about 20,000 polys
GeForce FX 5900XT, 128mb. Athlon 64bit, 512 Ram.
I like the level
________
Lamborghini islero history
Last edited by area51 on Tue Feb 22, 2011 1:02 pm, edited 1 time in total.
You are correct. It's only missing some veggies, and some enemies.
It looks great.
Edit to add: My grandson had a great time playing in this world.
(he's 5)
It looks great.
Edit to add: My grandson had a great time playing in this world.
(he's 5)
If it exists in the real world, it can be created in 3d
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Thnx Alex! Interesting difference between DX and openGL, huh?
for those who haven't been able to run the level I just captured a video using Fraps and recompressed it with mpeg1 to make it suitable for download. I must say Fraps is an amazing video capturing utility for this sort of purpose!!!
http://www.danielpatton.com/afecelis/Gi ... _giles.zip
for those who haven't been able to run the level I just captured a video using Fraps and recompressed it with mpeg1 to make it suitable for download. I must say Fraps is an amazing video capturing utility for this sort of purpose!!!
http://www.danielpatton.com/afecelis/Gi ... _giles.zip
Hello man, really good stuff, I am impressed by the design .
Ive just a little question :
What editor do you use in this screenshot ?
Because I search one for high poly mapping, with an use like 3dsmax, and polys per polys map format ( instead of brush based ).
Ive just a little question :
What editor do you use in this screenshot ?
Because I search one for high poly mapping, with an use like 3dsmax, and polys per polys map format ( instead of brush based ).
I model my stuff in 3dsmax. That shot you show is the exported level as 3ds loaded into Gile`s (the global ilumination software) ready to place lights, calculate lightmaps and export to my3d. Zdmimitor wrote an exporter for Gies as well.
info on Giles:
http://www.frecle.net/giles/
info on Giles:
http://www.frecle.net/giles/
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- Posts: 121
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- Location: the land of chaotic dreams
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the appearance of the application is indeed rather grand
Very impressive artwork and design
An interesting looking place to roam about in and just look around. Most games I see these days don't have that. Then again, I don't play many games. Still, very impressive.
I couldn't get the DirectX version to work, but the OpenGl ran fine.
An interesting looking place to roam about in and just look around. Most games I see these days don't have that. Then again, I don't play many games. Still, very impressive.
I couldn't get the DirectX version to work, but the OpenGl ran fine.
The last sane human being in a world gone mad
http://s8.invisionfree.com/Game_Maker_f ... hp?act=idx
http://s8.invisionfree.com/Game_Maker_f ... hp?act=idx