[DevC++] dll with directx 9.0c support available
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- Location: Boston, MA
Yes this method works with 0.9! I tested it the same day as the release of 0.9!
If you have problems view the IrrDev Center Tutorial
If you have problems view the IrrDev Center Tutorial
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Learn the basics at </dream.in.code>
rebuild for irrlicht .09?
if someone would be kind enough to rebuild the DLL and lib.a with directx support for irrlicht .09 and provide a ZIP like in the original post, i would be happy to host it. the DirectX.DevPak file is no longer being distributed ![Sad :(](./images/smilies/icon_sad.gif)
![Sad :(](./images/smilies/icon_sad.gif)
i have successfully rebuilt the windows v.09 Irrlicht DLL with directx 8.1 and 9.0c support but only for the debug versions of the D3D DLLs. if anyone has working versions of libd3dx8.a and libd3dx9.a for DX8.1 and DX9.0c it would be much appreciated if you contact me.
http://www.grandberg.us/gg.Irrlicht/IrrDX_v09.zip
NOTE: if you already have the D3Dx8d.dll and D3Dx9d.dll files in your system 32 folder, i would recommend that you do not overwrite them with these unless you feel comfortable doing so or you have problems running (ie not 8.1 and 9.0c versions). always make backups!
http://www.grandberg.us/gg.Irrlicht/IrrDX_v09.zip
NOTE: if you already have the D3Dx8d.dll and D3Dx9d.dll files in your system 32 folder, i would recommend that you do not overwrite them with these unless you feel comfortable doing so or you have problems running (ie not 8.1 and 9.0c versions). always make backups!
Irrlicht v0.10 compatible build
a MingW, DX compatible build of Irrlicht v0.10 is now available... and legal too. i found out that my last one was not due to the debug DLLs in the distrib. a big thank you to Budman from the Blitzmax forums for taking the time to build this legal DX compatible version of Irrlicht.
http://www.grandberg.us/gg.Irrlicht/IrrDX_v0_10.zip
http://www.grandberg.us/gg.Irrlicht/IrrDX_v0_10.zip
Re: Irrlicht v0.10 compatible build
I've replaces the engine's files whith those in your zip-file, but everytime when I try to start my application, I get the following error: "The application couldn't initialize (0x0000005). Click "OK" to exit the application".garrittg wrote:a MingW, DX compatible build of Irrlicht v0.10 is now available... and legal too. i found out that my last one was not due to the debug DLLs in the distrib. a big thank you to Budman from the Blitzmax forums for taking the time to build this legal DX compatible version of Irrlicht.
http://www.grandberg.us/gg.Irrlicht/IrrDX_v0_10.zip
What do I do wrong?
you should just need to put the .a file in the lib folder of mingw (or DevCPP) and rebuild your application. also, you need to place all the DLLs in your windows system32 directory. my guess is that your application is somehow still finding the DLL that comes with the v0.10 distribution. find all Irrlicht.dll files and make sure there is only one being accessed.
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