over the last 2 days i have devloped an enemy scene node ai
it can do the following:
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Code: Select all
CEnemy *badguy= new CEnemy(enemy1,playernode1,smgr,vector3df(-100,0,-300));
//and updated by
badguy->update();
![Sad :(](./images/smilies/icon_sad.gif)
![Sad :(](./images/smilies/icon_sad.gif)
![Sad :(](./images/smilies/icon_sad.gif)
![Sad :(](./images/smilies/icon_sad.gif)
this project is open source so plz help
u can see the demo at
http://uk.geocities.com/omar.emad@btinternet.com
there is also a combat flight sim i made there
all gfx are by me except waterworld map and gijoe the enemy
tell me if u want the ai system to be explained
enjoy
man fears time but time fears the pyramid