hey, I'm new at all this cool stuff, but is it just me, or is it that the coordinate system for the engine is really hard to understand for a while. I finally mastered it, *I think-a-dink*, but I am trying to do a barrel roll in a galaxy I just made, and I can't do it. I'm trying to do a roll on a planet to zoom into the land region, not controlled by the user. I will however give control after it goes through the storyline. So far from what I have discovered is that the camera can only move horizontally, vertically, and along the z axis. I don't see how you can turn it to the side with the function that is provided. If this cannot be done, I'll mod the engine so that it can, and post the source on my server, (if that is legal that is, which I think it is under this license). I'm also wondering, why is it that the engine seems to run slow on water effects, etc. The code is optimized, yet it runs laggy unless you have an extremely good graphic card, and a very, very fast CPU clock speed, ooo and a crap load of RAM. Is it just that the engine as of now cannot handle it yet. God, I can't wait until this engine is 1.0. Well, I appreciate any help. By the way, I'm new to the community as of today.
Jeff Dran.
barrel roll camera???
ooo yeah
I forgot to ask, what about anti-aliasing of object edges? I need this just for testing reasons, and for an optional thing for people with really fast computers. It is mandatory for model edge anti-aliasing of planets to get true realism. It looks really fake when you have a glow effect, yet un-rendered pixels showing on the outskirts. I couldn't find anything about it, although I didn't look too hard. If there isn't this, again, I can program this, but it's gonna suck.
again, Jeff Dran
again, Jeff Dran
Unless things changed since 0.8, there are the following issues with the cameras:
1. FPS camera. Supports setrotation but does not do roll.
2. normal camera. Ignores setrotation, but does allow you to use settarget and set the up-vector.
3. Maya camera. Don't know what rotation support this has.
IMO the standard camera (or a custom one) is the way to go.
You can use a matrix to get the necessary forward and upvectors.
1. FPS camera. Supports setrotation but does not do roll.
2. normal camera. Ignores setrotation, but does allow you to use settarget and set the up-vector.
3. Maya camera. Don't know what rotation support this has.
IMO the standard camera (or a custom one) is the way to go.
You can use a matrix to get the necessary forward and upvectors.
matrix is bugged...if your writing a space game your rewriting matrix...
the camera's can all turn and such..just not roll..because matrix is bugged.
or rather unfinished... it doesn't do roll. not properly anyways.
even aras's code was bugged... with all the space games on this forum you think someone would release something... hell with a free graphics engine and a million programmers you think someone would release something...
more then clones and penguin treasure hunter that is...and some lame 2d poop...
sigh... quick somebody release something worth a gently caress like blaze for example... or at least respond to you e-mails and fix your download page so it's not so damn decieving.
HEY PEOPLE GET YOUR poop TOGETHER!!!!
the camera's can all turn and such..just not roll..because matrix is bugged.
or rather unfinished... it doesn't do roll. not properly anyways.
even aras's code was bugged... with all the space games on this forum you think someone would release something... hell with a free graphics engine and a million programmers you think someone would release something...
more then clones and penguin treasure hunter that is...and some lame 2d poop...
sigh... quick somebody release something worth a gently caress like blaze for example... or at least respond to you e-mails and fix your download page so it's not so damn decieving.
HEY PEOPLE GET YOUR poop TOGETHER!!!!
sigh
this sucks....
If I get the code right, I will post it on my server. I will give the IP link to it later. But as for now, hang in there, I'm already coding it. *as I can see, this is going to be a few hundred extra lines, plus I'm going to have to edit some of the functions*
If I get the code right, I will post it on my server. I will give the IP link to it later. But as for now, hang in there, I'm already coding it. *as I can see, this is going to be a few hundred extra lines, plus I'm going to have to edit some of the functions*