I read through all the tutorials, now where do i start?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
RayOfAsh
Posts: 56
Joined: Wed Dec 24, 2003 4:08 am
Location: San Diego
Contact:

I read through all the tutorials, now where do i start?

Post by RayOfAsh »

I read through all of them and didnt understand much, just like any newb should. So now i feal im ready to start, but where. I know i should use one of them as a base code. I will be making a small Q3 level, and using a already made Q2 model from polycount.

Now i know how to make it load up the level. But the camera starts outside of it and you can float around it. Wich is normal of course because i havent put in a model or camera control because i dont know how yet but i will soon.

The only problem i feal im having right now is collision detection. I read through it and couldnt find the code. I found something that detects triangles, is that what i need?

And then after that comes weapons. How the fudge do i do that. How would you attatch something to the model? I know it would involve detecting if it has touched the model, but then there are the hand movements and arm placement, you have to get it to look just right.


Now i already have a stash of jolt, no need to worry about that ^^.
Image
MedievalMagic13

Post by MedievalMagic13 »

You should download the Irrlicht 0.4 SDK. In that version there are example programs on collision detection. In that example there is also code for positioning the camera. Search for a line of code like this:

q3node->setPosition(core::vector3df(-60,50,100));

Just change the coördinates to change the position of the camere.
For the weapons, check the forums, I don't now the solution for that.
Post Reply