plant life, asteroids and bits of explosions and stuff that are almost in 3d.

rotation frames are on the x axis, animation frames on the y axis. only ^2 bitmaps are supported. animation is untested at the moment until i automate making the bitmaps. I'm not sure which way it's facing at the moment either! (only just got it working)
I stole Omaremad's getTargetAngle function from the AI node and learned lots from Emil Halim sprite classes, thank you for those
source code and text exe here:
http://www.bitplane.net/files/irrlicht/ ... lboard.zip
this is my first c++ class, so speed/layout/feature suggestions are welcome