engine wars

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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gamedev_adi

engine wars

Post by gamedev_adi »

it's a real shame that epic games brought virtual engine to stop the engine from being a threat to their unreal 3.0 engine.the virtual engine was really a good engine that had excellant features and a low price then most high end engines.Anyways,can irrlicht have a parent-child node based animation blending system.i think ogre3d already has it and we can put it in irrlicht, by looking at it's examples.But irrlicht can never compete with ogre3d,because ogre3d has extensive support and a recent contract with softimage3d will take ogre3d capablities to the best.however,we can always learn new lessons from it.
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Re: engine wars

Post by niko »

gamedev_adi wrote:Anyways,can irrlicht have a parent-child node based animation blending system.
You mean for doing skeletal animations? Or something else? For skeletal animations, something is in, which is able to fake joint scene nodes, but its is not complete at all, animation blending etc is completele missing for example. I'm going to extend that system a little bit in the future. Some people already extended it on their own, and some uses additional external animation packs like cal3d. Maybe this helps.
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Post by Spintz »

But irrlicht can never compete with ogre3d
Way to endear yourself to the community. I read your post and my first thought was.....go use Ogre!!!
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Post by MikeR »

Actually, you can't compare Irrlicht and Ogre.
Irrlicht is a Graphics engine and Ogre is a Game engine.
If it exists in the real world, it can be created in 3d

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Post by genesisrage »

ive heard of it the other way around...

Irrlicht is a game engine and Ogre is a graphics engine...

my opinion is Irrlicht is more of a game engine than ogre, because orge has NO support for audio, cant read from .zip files without zlib dll (where Irrlicht is built in)
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Post by X_for_Extra »

Neither has any support for audio, physics, game objects or game logic. Both are purely 3d engines, neither is a game engine.
Should put something witty here I suppose.
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Post by AssiDragon »

They are both rendering engines.

EDIT: whopsie. x_for_extra was faster. :)
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Post by cassini »

Of course there is not comparison between Irrlicht and Ogree Irrlich is simple better, in every way.

The Ogree engine in addition to follow an ill style of object programming that rate in the ridicule it is also dominated by a group of arrogant that think are better that anybody else.
I have tried both and I find IrrLicht simpler, more flexible, and a lot smaller.

The only problem I see with Irrlicht is that the very simplicity that make it great is the same reason that stop its grows, because this simplicity attract more beginners, so the user base is younger and more amateur, this is the reason you do not see more Irrlich published products. It has nothing to do with the engines architectures.
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Post by stodge »

"The Ogree engine in addition to follow an ill style of object programming that rate in the ridicule it is also dominated by a group of arrogant that think are better that anybody else. "



:roll:
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Post by AssiDragon »

Under normal circumstances I'd be trying to rebute the claims, but ehh, whatever; debating with you promises to be solely loss of time. The only thing I can comment is you are way more arrogant even than how you try portraying the Ogre team (which is false, btw).
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Post by Robomaniac »

hypocrite...
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Post by afecelis »

ouch!
:wink:
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