ive used a 3rd party collision system in another engine and loved it. and now they have a version for C++.
wondering if anyone here has heard of it or possibly used it with Irrlicht? its called Nuclear Glory, website is here http://nuclearglory.com. i am fairly new to the Irrlicht engine and to C++, so not really for sure how, or even if it can be used with Irrlicht.
more advanced collisions?
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genesisrage
- Posts: 93
- Joined: Tue Feb 08, 2005 12:19 pm
thats wierd, DBP is what i used it in also, but was a lot faster than anything else for me. i havent played around with collisions yet in Irrlicht, so dont know how fast it is with built-in commands. another thing i liked about NGC is all the data you could get from collisions.
is there any other method you would suggest Jedive? something that would be fast and have a lot of functionality?
is there any other method you would suggest Jedive? something that would be fast and have a lot of functionality?
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genesisrage
- Posts: 93
- Joined: Tue Feb 08, 2005 12:19 pm
does Newton and ODE handle collisions like FPS-style sliding collision, handle slopes, ray casting, etc... looking for something with a lot of functionality. i always thought Newton and ODE were just for physics on objects, and not for making the camera/model slide along a wall when you are running into it.
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Guest
you might want the visit the wiki.
http://www.irrforge.org/index.php/Main_Page
It has serveral physics/ collision engine's
http://www.irrforge.org/index.php/Main_Page
It has serveral physics/ collision engine's
Well I think simpler is so subjective that is difficult to quantize. It is certainly a personal opinion.Spintz wrote:I prefer TrueAxis, still in development, but much simpler than Newton.
I do not know if True Axis is faster than Newton anymore. Have you seen this?
http://www.physicsengine.com/forum/viewtopic.php?t=1491
It makes me wonder how long it will take Newton to faster than Novodex?
Actually most physics engine if not all support that functionality.genesisrage wrote:does Newton and ODE handle collisions like FPS-style sliding collision, handle slopes, ray casting, etc... looking for something with a lot of functionality. i always thought Newton and ODE were just for physics on objects, and not for making the camera/model slide along a wall when you are running into it.
