Thank you all guys. The engine is still on quite early stage of development, and after making some of my first scene, I conclude it also needs little redesign. I found a few inconveniences
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. As soon as I implement basic functionality I will really appreciate any help. At the moment my editor is quite tricky and very incomplete, for example all materials are hard coded at the moment
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, cuz of lack of material editor. It also needs support for team work, as any such map is big project, and demands good synchronization - of course design of such really big map is definitely not work for one person, or it will take years. For now I will publish first little demo in next 2 weeks, just few streets and few buildings, you can fly arround.
The shadows are just vertex shading with veeery simple realtime "raytracing" - it's all calculated on fly, scene structure allows to do it quite efficiently and it looks good enough, I think.