Virtual City
Thank you all guys. The engine is still on quite early stage of development, and after making some of my first scene, I conclude it also needs little redesign. I found a few inconveniences . As soon as I implement basic functionality I will really appreciate any help. At the moment my editor is quite tricky and very incomplete, for example all materials are hard coded at the moment , cuz of lack of material editor. It also needs support for team work, as any such map is big project, and demands good synchronization - of course design of such really big map is definitely not work for one person, or it will take years. For now I will publish first little demo in next 2 weeks, just few streets and few buildings, you can fly arround.
The shadows are just vertex shading with veeery simple realtime "raytracing" - it's all calculated on fly, scene structure allows to do it quite efficiently and it looks good enough, I think.
The shadows are just vertex shading with veeery simple realtime "raytracing" - it's all calculated on fly, scene structure allows to do it quite efficiently and it looks good enough, I think.
Very nice scene, don_Pedro! I'm impressed as I could imagine how difficult to create such kind of scene by your own. I did similar project some time ago, if you are interested find it here
If you need any help with modeling - contact me, i try to help with anything i can (for example trees could definetly be much more realistic).
If you need any help with modeling - contact me, i try to help with anything i can (for example trees could definetly be much more realistic).
I've seen your work earlier, and yes, you have much better trees than mine . But at the moment they have all the same texture, meant actually for bushes and all are exact copies of one another. Many things are just still temprary. I have done 92 textures for this scene so far, and I'm drawing most of them, rarely using photos, it's hard, but anyway so much fun . Besides that at the moment trees just can't be much better, cause of engine's lacking of capabilities, there's vasteness of programistic work remaining. Maybe I just should stick to coding now, but I'm losing urge to work when I don't see any impressing effects, so I took a beak and working on my pre-alpha demo.
I have some ideas for games, but they hardly could be called clone of any other game, I try to be original . Of course they all have something common with ViceCity, like driveing different means of transport .
I dream of epic scenario, rpg and morpg elements and so on, but I'm not actually such a ill dreamer(bad experiences), and plan something much easier at the beginning. Maybe just relatively simple online hide-seek-shot'em game on not so gigantic map, but anyway big enough . It would be probably wars of motocycle gangs, actually quite similiar gameplay to unreal or quake3, but TPP and you are driveing armed motors on greater area. Or maybe something even simplier, like racing from point to point across the city, just to check features.
I dream of epic scenario, rpg and morpg elements and so on, but I'm not actually such a ill dreamer(bad experiences), and plan something much easier at the beginning. Maybe just relatively simple online hide-seek-shot'em game on not so gigantic map, but anyway big enough . It would be probably wars of motocycle gangs, actually quite similiar gameplay to unreal or quake3, but TPP and you are driveing armed motors on greater area. Or maybe something even simplier, like racing from point to point across the city, just to check features.
don_Pedro, how hard is it to make your own map editor? I haven't tried it yet, because it seems like a very complex procedure . All the editors I've seen have very complex functions, so it must be real hard. I hope you'll create a tutorial or something, after you finish your projects, on how to create your own editor. It must be real hard working on 3 things at once: engine, editor and game . I'm certainly impressed with your work and efforts, so keep up the good work, don_Pedro !
Editor is actually most work, enough to say that engine itself contains at the moment 5 files, and editor 10. But it's anyway definitely not piece of good software, it's piece of quick software. I concentrate rather on the engine, to make it well designed and bugless. I work on editor, just because it's essential to do anything. Something better should be written in future, if the engine will grow up.
Nice project, and cool shots. I'll add them to the projects (http://irrlicht.sourceforge.net/screens ... jects.html) page if you don't mind.