State of the art features in this fps
State of the art features in this fps
i have finnaly got my ai to work on other computers
i have also added bump maping
a new random muzzle flash
3d surround sound using audihere (yes its possible)
working ai
and a nice gui
enemies can talk
5mb demo
http://uk.geocities.com/omar.emad@btinternet.com/
if the server is down come back in 1 hour when the bandwidth limit is reset
i have also added bump maping
a new random muzzle flash
3d surround sound using audihere (yes its possible)
working ai
and a nice gui
enemies can talk
5mb demo
http://uk.geocities.com/omar.emad@btinternet.com/
if the server is down come back in 1 hour when the bandwidth limit is reset
Well im downloading it now it will take a while though i have a 56k. i will comment on it in a short while.
-edit-
I have played your demo now which is great. I like the sound effects they are done well. However the enemy texture only displays correctly when i am close to him in both opengl and directx. When i am far away they are displayed white.
Also i would suggest that you render the gun in prioity to the level, however i dont know how to do this as i am new to irrlicht. This way it wont poke through the walls.
Otherwise it seams that you have made a great start on a fps and i cannot wait to see more.
-edit-
I have played your demo now which is great. I like the sound effects they are done well. However the enemy texture only displays correctly when i am close to him in both opengl and directx. When i am far away they are displayed white.
Also i would suggest that you render the gun in prioity to the level, however i dont know how to do this as i am new to irrlicht. This way it wont poke through the walls.
Otherwise it seams that you have made a great start on a fps and i cannot wait to see more.
Last edited by bish on Sat Jun 25, 2005 9:30 pm, edited 2 times in total.
GREAT!!
Omaremad that is it ! It is Wonderful ! Exacly what I was looking for, a great 'framework' in which i could test my models , it has some AI, a simple menu, i just wanted to ask if you don't mind, if i use ur project as a workspace to test my models ? (of course i would change a lot, i mean i would change that what you have made to my fps theme i would like to create)
Also can you tell me , what compiler are you using ? (if dev -c++ , what version of it ? )
Really BEST fps project i have seen so far
Also can you tell me , what compiler are you using ? (if dev -c++ , what version of it ? )
Really BEST fps project i have seen so far
thnx for ur reply
can u do me a favour can u give me some good models for it in exchange u can use my source
ive made a good model in blender but i cant animate it
so if u want 2 u can get it from here
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=7422
u can also join the project if u want
can u do me a favour can u give me some good models for it in exchange u can use my source
ive made a good model in blender but i cant animate it
so if u want 2 u can get it from here
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=7422
u can also join the project if u want
pretty impressive, especially considering the fairly small amount of code. My fps project currently has 32 source files and 37 header files, yet really doesn't do anything yet. If you're planning to make a full fps though, I would really advise adding some more structure to your project. For one thing, I'm not sure wht you did with your spacing and indentations, but I found ur code almost unreadable because the indentation went all over the place. You also don't want so much code i nthe header files. While some people cosider even putting short 1 or 2 line member function in the .h, inside the class definition, to be bad form, just about every programmer will agree that long functions should be in a separate .cpp file with merely the function declarations in the .h file.
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars
hey, omaremad
ive been starting to write a fps too, with a little team (2 programmers including me (although the other one might be inactive, weve paused the project over the last month because of rl issues) and 2 leveldesigners.
im still looking for more people, especially programmers. maybe we could talk and work together somehow, since it seems like we've got the same goals.
write me an email/pm or answer here
email: bakkdoor@ewetel.net
ive been starting to write a fps too, with a little team (2 programmers including me (although the other one might be inactive, weve paused the project over the last month because of rl issues) and 2 leveldesigners.
im still looking for more people, especially programmers. maybe we could talk and work together somehow, since it seems like we've got the same goals.
write me an email/pm or answer here
email: bakkdoor@ewetel.net
@omaremad:
i agree with that. since i havent really done that much yet anyways, we can think about how to put the code together and how to go on in the structure.
we've started to use fmod, but its ok for me to use audiere instead.
howbout we meet on irc/icq or write emails?
oh, and ive got a cvs repository as well, we can use.
tell me what you think.
i agree with that. since i havent really done that much yet anyways, we can think about how to put the code together and how to go on in the structure.
we've started to use fmod, but its ok for me to use audiere instead.
howbout we meet on irc/icq or write emails?
oh, and ive got a cvs repository as well, we can use.
tell me what you think.
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viry nice,and good work Omar.
i have some notes for you, try to make it general and public,i mean the CEnemy class, so that
you could attach it to any AnimNode that you will create it outside the CEnemy class , so you first load your AnimNode then attach it to CEnemy
instance class,also for audio stuff.
if i have some times i will try to make it and send it to you.
Keep Up a good work.
i have some notes for you, try to make it general and public,i mean the CEnemy class, so that
you could attach it to any AnimNode that you will create it outside the CEnemy class , so you first load your AnimNode then attach it to CEnemy
instance class,also for audio stuff.
if i have some times i will try to make it and send it to you.
Keep Up a good work.
Magic 2d Library For Irrlicht : http://www.freewebs.com/bcxgl/index.htm
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/