I've never understood the following though:
1. When making a level, how do I know what scale I use? When I make a simple flat ground in anim8or and load it in Irrlicht, it's real small and far away.
2. How do I know where to place objects in a level? Is it just hours of trial and error and editing the X, Y, and Z values over and over to get the exact result?
3. What's the best way to learn 3D design? I was never good at 3d design and I could never really use a modeller that well.
4. How do I know how big to make objects in a modeller? Is there a standard size that developers use or what?
These have been my main questions for a long time. I was thinking about getting a team together to help with the modeling and such, but I don't know that many people who do that.
Any explinations would be very helpful.