Different beetween DirectX and OpenGL
Different beetween DirectX and OpenGL
Hi everybody, I run the techdemo, first I select DirectX to render, and after that I select OpenGL. The color in the scene are very different each time. Do anybody have the situation like me?
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Kortyburns
- Posts: 20
- Joined: Wed Sep 10, 2003 12:31 pm
- Location: FRANCE
Colors are similar with me ( your problem may come from your drivers settings, for example with my NVidia Drivers, i can set luminance, chroma... for direct3D)
About differences between DirectX and OpenGl,
Button's font are different :
When i use OpenGL with GUI Button, I can HARDLY read what's written on buttons, but the gui::IGUIFont objects a perfectly readable.
Here is a screenshot ; The word "Quitter" is written on the GUI button, but it's hardly readable :

On the screenshot, all default settings are used for the font.
That problem does not appear when using Direct3D
About differences between DirectX and OpenGl,
Button's font are different :
When i use OpenGL with GUI Button, I can HARDLY read what's written on buttons, but the gui::IGUIFont objects a perfectly readable.
Here is a screenshot ; The word "Quitter" is written on the GUI button, but it's hardly readable :
On the screenshot, all default settings are used for the font.
That problem does not appear when using Direct3D
-
Kortyburns
- Posts: 20
- Joined: Wed Sep 10, 2003 12:31 pm
- Location: FRANCE