MD3 FULL CHARACTER BODY WITH ANIMATIONS

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COLDEV

MD3 FULL CHARACTER BODY WITH ANIMATIONS

Post by COLDEV »

MY ENGLISH IS VERY BAD...

HOW LOAD BODY PARTS FROM MD3 FILES (FULL CHARACTER BODY )
AND ANIMATE ALL PARTS...

EXAMPLE :

http://www.planetquake.com/polycount/in ... emis.shtml

HEAD.MD3
UPPER.MD3
LOWER.MD3

ADDCHILD() FUNCTION NOT IS UTIL

A SOURCE CODE PLEASE...
POSITION , ROTATION, AND OTHER INTEREST CODE ..
HEEEEELP....

THANKS

:roll:
Armen138
Posts: 298
Joined: Mon Feb 23, 2004 3:38 am

Post by Armen138 »

did your capslock key get stuck?
if you're looking for me, start looking on irc, i'm probably there.
coldev

help meeee

Post by coldev »

please a source code example for load this model

thanks...
hybrid

Post by hybrid »

There has been a MD3 loader announced on the forums once. But it was for an older version of Irrlicht, don't think that it's still working with recent Irrlicht. Google should find it within the first ten matches.
coldev

hmm

Post by coldev »

i like load full body

various models but in rotation
is look bad,,,

please load full md3 model
and is dificult move it, rotate it,
all parts at same time,,,

some source code, that solution this problem?

hmm thanks..
MACARRAUM
Posts: 40
Joined: Sun Nov 28, 2004 8:52 pm
Location: Brazil

Post by MACARRAUM »

IRRLICHT doesent support for load MD3 models, but IRRLICHT-NX have this support, search in section links.
coldev

yes i know

Post by coldev »

yes i know, but i not can load
3 md3 models at same time...

please source code for load example model...

thanks
coldev

ok

Post by coldev »

http://www.planetquake.com/polycount/in ... emis.shtml

load this model correctly ,

rotate
move

with all parts ... suggestions?
Guest

Post by Guest »

Ummm...
(1) get MilkShape 3D or any other modeling program that can handel md3.
(2) load all the models in.
(3) connect all the models.


Simple as that my friend.
coldev

hmm

Post by coldev »

thank you
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
Contact:

Post by vermeer »

btw, I , as an artist, rather prefer md3 as single piece, and load with mesh deformation alla md2 style...
Finally making games again!
http://www.konekogames.com
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