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You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers.
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TheRLG
Posts: 372
Joined: Thu Oct 07, 2004 11:20 pm

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Post by TheRLG »

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Last edited by TheRLG on Fri Dec 28, 2007 7:40 am, edited 1 time in total.
ThereIsNoSpoon

Duh!

Post by ThereIsNoSpoon »

You start out by reading the new manual and source code for the game.
XargoL
Posts: 22
Joined: Sun Aug 01, 2004 7:55 pm

Post by XargoL »

I haven't tried this myself, but I think it's like this:

1. Make your skin class and derive it from IGUISkin (http://irrlicht.sourceforge.net/docu/cl ... _skin.html).
2. Implement all the methods from IGUISkin.
3. Set this class as the current GUI skin with IGUIEnvironment::setSkin().

Have a look at the files CGUISkin.cpp and CGUISkin.h in the source code, which are the implementation of the default skin.
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