since they got strange result when using diffuse maps aswell
all u have to do is miss out the colortexture
Code: Select all
video::ITexture* normalMap = driver->getTexture("Roof03.jpg");
driver->makeNormalMapTexture(normalMap, 30.0f);
q3node->setMaterialTexture(1, normalMap);
q3node->getMaterial(0).EmissiveColor.set(0,0,0,0);
q3node->setMaterialFlag(video::EMF_FOG_ENABLE, true);
q3node->setMaterialType( video::EMT_PARALLAX_MAP_SOLID);
q3node->setPosition(core::vector3df(0,0,0));