images....???
images....???
software device displays images at good quality, directX and openGL do not... Whats the problem with image quality with directX and openGL why hasn't anyone fixed it...?
yup
This is a problem and I have been waiting for the answer for some time now also, the one that said he has no problem. is lying or just an idiot, because it is there low quality blurred images in opengl and directx, but not in software device. im wondering what the hell the deal is when is it going to be fixed. my images are always powers of two but they are always blurred, what the hell...
You will need to show screenshots and tell us the size of your images.
Believe me there is no noticable image degradation if you follow a couple basic steps.
For example, if your image is 800 x 600, it will look rubbish in DX9 or OGL because it's not to the power of 2 (it will look fine in SOFTWARE mode though)
Supply more information for people to be able to help you.
________
Weed Vaporizers
Believe me there is no noticable image degradation if you follow a couple basic steps.
For example, if your image is 800 x 600, it will look rubbish in DX9 or OGL because it's not to the power of 2 (it will look fine in SOFTWARE mode though)
Supply more information for people to be able to help you.
________
Weed Vaporizers
Last edited by area51 on Tue Feb 22, 2011 1:08 pm, edited 1 time in total.
Re: yup
May I ask what video card you have? The reason I'm asking is that the software renderer is handled by the CPU and not by the video card.Jeffy wrote:This is a problem and I have been waiting for the answer for some time now also, the one that said he has no problem. is lying or just an idiot, because it is there low quality blurred images in opengl and directx, but not in software device. im wondering what the hell the deal is when is it going to be fixed. my images are always powers of two but they are always blurred, what the hell...
LOL KingPK I SEE what the pattern is, I know they all worked. What I'm saying is that 64x64 works as well as 64x32, and so would 32x64, as long as the two numbers are powers of two they need no relation to each other.kingpk wrote:dances, i tried every of these resolution and every one worked. look at this:
you start with 2x1 and go multiplying per 2... so we have: 2x1 4x2 8x4 16x8 32x16 64x32 and so...