DooM: Quentin {Preview}

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dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

Thx very much for ur nice words. I'm glad u like it , specially with such dumb version. About sound - yes right now i had to switch it off in cause of some sound compilation problems, too loud sound provides the speakers will "shhshing" etc, i will work that out later.

About animations - looool, i am glad u enjoyed them, i am calling them as a "test" version, hmm very funny lol, well as for me animation su*** but i am very suprised that u said they are great :D (as for animations i think that the best i have already made have monsters which will not appear in alpha version :D)

Bumpmapping doesnt work with this map.

Well i can't release such thing like that, people have seen some nice projects already, i need to patch it more and then i will release an alpha =]
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

hello

im mean bmp maps on the enemies

btw the sound thing is easily solved by changing "omaremads" constant :wink:

vol=(1/(dist/150));

change the 150 to any constant u want and it would solve the sound


problem

use trial and error
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

:D Yes i understand what do u mean with bumpmaps, but as i said i cant get it working, i think the levels lightmaps are at some point wrong ?...
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

Bump maps on the enemy models

sorry for that
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

Well i tried everything, i was playing with lighting types, flags, but everything didnt work. Bump maps dont work.
Midnight
Posts: 1772
Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Post by Midnight »

I guess this is cool...

I don't understand why people waste there time making clones of games especially when its a game that's over played outdated and almost nobody will download or give a poop about.

Congratulations you've effectively wasted a good portion of your life how special for you. :roll:
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

Congratulations you've effectively wasted a good portion of your by posting a comment that has ruined your repuation and will forever be ignored
disanti
Posts: 367
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Location: California, US
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Post by disanti »

Hahaha! Flame time! j/k
Nice work... Keep it up!
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Last edited by disanti on Thu Feb 24, 2011 10:34 am, edited 1 time in total.
Midnight
Posts: 1772
Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Post by Midnight »

omaremad wrote:Congratulations you've effectively wasted a good portion of your by posting a comment that has ruined your repuation and will forever be ignored
uh.. I sense a bit of hostility maybe you should talk to somebody about that.

so sensative I'm sorry do I remind you of the skinny rich kids that used to tease you in school or something?? hehe

I'm just having fun with you bro no need to take it personal.
Not that I care what you do or fear.. anything.

I'd ask you to kill me but I wouldn't expect any favors.
afecelis
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Post by afecelis »

here comes Midnight again!

guys, better get used to his sense of humor, hehehehe :wink:

It's very particular...and weird... but harmless.
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

@MID(dle)-night@

Take it easy midnight, i am having good fun in making some kind of "game clone" , i understand ur madness, but the hell i dont care about ur opinion :D I am just playing with this programs to make something really nice, it is just a great way to spend a free time for me, besides if i will complete doom quentin project at some point, i will have a great source for my "own" game idea, so please be patient, in the future i will release my own game idea, without any clones. And if u dont like DooM it is ur problem.

I wouldn't call this sense of humor but Midnight is just bigheaded. You don't know the power of the force in remakes. (i am not achieving Doom 3 by this project, i want to see monsters from doom 3 in Doom 1 if u would like to know).

May the force be with you, very young apprentice.
Midnight
Posts: 1772
Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Post by Midnight »

the force.. doom..

you are from the 80's man..

take it how you like it.

middle night? .. can't anyone come up with an amuzing comeback? I try so hard for some of you guys.. erm kids.
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

Hmm anyone can suggest, what would be the best level format for use ? Hmm i'm thinking of DMF or maybe 3ds or maybe .X :D ?
Can somebody give a little advice please?
area51
Posts: 338
Joined: Thu Mar 18, 2004 10:20 pm
Location: UK
Contact:

Post by area51 »

For the type of game you're making, I would think GtkRadiant to create .bsp levels.

The tool itself has been used to create half a dozen AAA titles in the past, so should be adequate for your project
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Last edited by area51 on Tue Feb 22, 2011 1:09 pm, edited 1 time in total.
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

Hmm I think u are right area51, but i hope they have fixed or released some new map to .bsp compilers , because over a year ago when i was playing with radiant editor, compiling to .bsp was a very "thrilling" experience...
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