Hi.
I have a question about md2 animation. How can I stop an animation at any time?
For example, I have a MD2 model, a guy, and when I press the key, the guy moves in an animated walk, but when release the key, the guy stop and the animation must stop.
How can I stop and resume an animation?
Thanks
Martin wrote:Hi.
I have a question about md2 animation. How can I stop an animation at any time?
For example, I have a MD2 model, a guy, and when I press the key, the guy moves in an animated walk, but when release the key, the guy stop and the animation must stop.
How can I stop and resume an animation?
Thanks
would ofcause not look good
the crusial thing here is if irr can return the actual visual frame??
It is needed that the 'freeze' frame is one that leave the model in an belieable stands
eg setAnimationSpeed(0); should not be invoked before the animation was in its natual stands cyclus -say frame 58..65
so..
does irr have a method to return the visual frame of an model??
geee i miss a purpose oriented method survey:(
Honestly -how would it be posible to find this information from the present documentation?
I've implemented this by not stopping the animation once the key is released, but by setting it to EMAT_STAND. This looks much more natural in my eyes...
There are only 10 kinds of people - those that know binary and those that don't.