it is based on some old code i had which was actually used for ai
pretty crazy
it works on this principle (they diagram is horrible but the code will explain
all of it is in the update loop
any way it starts with this
Code: Select all
core::vector3df pos=camera->getAbsolutePosition();
core::vector3df selfrot=camera->getRotation();
core::vector3df targetpos=node->getAbsolutePosition();
core::vector3df targetrot;
targetrot=getTargetAngle(pos,targetpos);
f32 rotadd=targetrot.Y-selfrot.Y;
then the fun part
the 60 value is 0 deg +60
the 300 valueis 360 -60 deg
there fore giving the camera 120 deg of fov if the node is out side that cull it
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if(rotadd>60 & rotadd<300 ){
node->setVisible(true);
}
else
node->setVisible(false);
[code]
it is useful for animated things as the octree node doesnt allow animation
i know it is simple and not complete tell me what u think
bye