Well, the irrlicht terrain is indead a great thing.
incorporated LOD is great also, the only problem ,is that LOD
is too visible.
as we move throught the terrain , we can see very well moving or
adding / removing of vertices.
I find it too visible or noticable.
Would it be possible to have something better one day.
For example , like the terrain of Ogre3D , i've tried the demo and i don't see any LOD artifacts, it seems to be a regular terrain (even with LOD).
But, appart from that Irrlicht is an incredible lightweight, powerfull, easy
engine.
Version of irrlicht .Net that would want to use instead of C++ is progressing,
So 'im very happy, thanks for this great engine