Fire Emblem Remake...

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jclins
Posts: 86
Joined: Thu Jan 01, 2004 10:29 pm
Location: Texas, USA

Fire Emblem Remake...

Post by jclins »

Hi,

My new project (the old one is the lion remake in 3d -- which I have shelved for the time being...gosh irrlicht was at version 6.x when I started on that project...now it's at version 11.x!) is making a remake of the excellent Fire Emblem series from the GBA (part 7th and 8th) on windows. For those who haven't played the game, it's a tactical turn-base RPG strategy game along the line of tactic orgre series, final fantasy tactics series, advance wars series, etc.

I plan to fully use the power of the PC (pixel shader, lighting, etc.). I also plan to do away with some of the annoyances on the GBA version like the following:

1. Commanding your units to move via the directional pad on the GBA is a pain. I can't wait to implement this with the mouse.

2. Improve the inventory system (expand it to hold more than 100 items; reduce the number of "pop-ups" dialogs between transaction; improve selling of equipment). I'm just itching to use Irrlicht's dialog GUI for this.

3. Speed. By adding a speed up feature (why doesn't more games have this feature?) in which you can "fast-forward" the game (2x, 3x, 4x, etc.).

4. Change the 2d maps and characters to 3d.

5. Allow zooming into the action.

Those are just some of the changes for the re-make on the PC.

The things I like about the Fire Emblem series (just speaking from playing part 7 and 8 on the GBA) compared to other games of the same genre:

1. Skip cutscene/conversation by pressing start (can't do this in tactic ogre or final fantasy tactic).

2. Very Simple and Easy combat interface (compared to tactic orgre and final fantasy tactic overly complex GUI).

3. Fast combat. It requires a lot less button pushing by the player to perform an action than in other RPG tactical strategy games.

4. Once a character dies, he/she does not come back. It makes you think twice before sending your beloved knight against a wyvern.

5. Individual units gains level and can change into higher level classes. It wouldn't be an RPG otherwise, I guess.

6. Highly customizeable options. Like being able to turn off combat animation to speed up the combat (I think more games should have this feature).

Anybody know where I can find more info on how to program a tactical RPG strategy game?

I've found this one java project on sourceforge but could not get it to run properly:

http://customsrpg.sourceforge.net/about.htm

The following are links to some of the fire emblem sites and info.

Here's an excellent faq on fire emblem's game mechanic:

http://db.gamefaqs.com/portable/gbadvan ... 8_mech.txt

Here's a huge fire emblem forum:

http://s7.invisionfree.com/FESS/index.php?act=SC&c=2

Here's the official home of the developer of fire emblem:

http://www.intsys.co.jp/english/index.html

At any rate, I plan to create a test demo level and focus on the in-game GUI before delving into the more complicated aspect of the game (like the core engine). I want to get the look-and-feel of the game down first before adding in the game's brain. I know this is kind of backward from what most developer would take. Thanks for reading!
Midnight
Posts: 1772
Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Post by Midnight »

turn based... remake... you lost me.
Guest

Re: Fire Emblem Remake...

Post by Guest »

jclins wrote:Hi,

My new project (the old one is the lion remake in 3d -- which I have shelved for the time being...gosh irrlicht was at version 6.x when I started on that project...now it's at version 11.x!) is making a remake of the excellent Fire Emblem series from the GBA (part 7th and 8th) on windows. For those who haven't played the game, it's a tactical turn-base RPG strategy game along the line of tactic orgre series, final fantasy tactics series, advance wars series, etc.

I plan to fully use the power of the PC (pixel shader, lighting, etc.). I also plan to do away with some of the annoyances on the GBA version like the following:

1. Commanding your units to move via the directional pad on the GBA is a pain. I can't wait to implement this with the mouse.

2. Improve the inventory system (expand it to hold more than 100 items; reduce the number of "pop-ups" dialogs between transaction; improve selling of equipment). I'm just itching to use Irrlicht's dialog GUI for this.

3. Speed. By adding a speed up feature (why doesn't more games have this feature?) in which you can "fast-forward" the game (2x, 3x, 4x, etc.).

4. Change the 2d maps and characters to 3d.

5. Allow zooming into the action.

Those are just some of the changes for the re-make on the PC.

The things I like about the Fire Emblem series (just speaking from playing part 7 and 8 on the GBA) compared to other games of the same genre:

1. Skip cutscene/conversation by pressing start (can't do this in tactic ogre or final fantasy tactic).

2. Very Simple and Easy combat interface (compared to tactic orgre and final fantasy tactic overly complex GUI).

3. Fast combat. It requires a lot less button pushing by the player to perform an action than in other RPG tactical strategy games.

4. Once a character dies, he/she does not come back. It makes you think twice before sending your beloved knight against a wyvern.

5. Individual units gains level and can change into higher level classes. It wouldn't be an RPG otherwise, I guess.

6. Highly customizeable options. Like being able to turn off combat animation to speed up the combat (I think more games should have this feature).

Anybody know where I can find more info on how to program a tactical RPG strategy game?

I've found this one java project on sourceforge but could not get it to run properly:

http://customsrpg.sourceforge.net/about.htm

The following are links to some of the fire emblem sites and info.

Here's an excellent faq on fire emblem's game mechanic:

http://db.gamefaqs.com/portable/gbadvan ... 8_mech.txt

Here's a huge fire emblem forum:

http://s7.invisionfree.com/FESS/index.php?act=SC&c=2

Here's the official home of the developer of fire emblem:

http://www.intsys.co.jp/english/index.html

At any rate, I plan to create a test demo level and focus on the in-game GUI before delving into the more complicated aspect of the game (like the core engine). I want to get the look-and-feel of the game down first before adding in the game's brain. I know this is kind of backward from what most developer would take. Thanks for reading!
Sounds like a good project . Look forward to the demo level. :D

are you planning a new story based off the current Fire Emblem games?
Guest

Re: Fire Emblem Remake...

Post by Guest »

jclins wrote:Hi,

My new project (the old one is the lion remake in 3d -- which I have shelved for the time being...gosh irrlicht was at version 6.x when I started on that project...now it's at version 11.x!) is making a remake of the excellent Fire Emblem series from the GBA (part 7th and 8th) on windows. For those who haven't played the game, it's a tactical turn-base RPG strategy game along the line of tactic orgre series, final fantasy tactics series, advance wars series, etc.

I plan to fully use the power of the PC (pixel shader, lighting, etc.). I also plan to do away with some of the annoyances on the GBA version like the following:

1. Commanding your units to move via the directional pad on the GBA is a pain. I can't wait to implement this with the mouse.

2. Improve the inventory system (expand it to hold more than 100 items; reduce the number of "pop-ups" dialogs between transaction; improve selling of equipment). I'm just itching to use Irrlicht's dialog GUI for this.

3. Speed. By adding a speed up feature (why doesn't more games have this feature?) in which you can "fast-forward" the game (2x, 3x, 4x, etc.).

4. Change the 2d maps and characters to 3d.

5. Allow zooming into the action.

Those are just some of the changes for the re-make on the PC.

The things I like about the Fire Emblem series (just speaking from playing part 7 and 8 on the GBA) compared to other games of the same genre:

1. Skip cutscene/conversation by pressing start (can't do this in tactic ogre or final fantasy tactic).

2. Very Simple and Easy combat interface (compared to tactic orgre and final fantasy tactic overly complex GUI).

3. Fast combat. It requires a lot less button pushing by the player to perform an action than in other RPG tactical strategy games.

4. Once a character dies, he/she does not come back. It makes you think twice before sending your beloved knight against a wyvern.

5. Individual units gains level and can change into higher level classes. It wouldn't be an RPG otherwise, I guess.

6. Highly customizeable options. Like being able to turn off combat animation to speed up the combat (I think more games should have this feature).

Anybody know where I can find more info on how to program a tactical RPG strategy game?

I've found this one java project on sourceforge but could not get it to run properly:

http://customsrpg.sourceforge.net/about.htm

The following are links to some of the fire emblem sites and info.

Here's an excellent faq on fire emblem's game mechanic:

http://db.gamefaqs.com/portable/gbadvan ... 8_mech.txt

Here's a huge fire emblem forum:

http://s7.invisionfree.com/FESS/index.php?act=SC&c=2

Here's the official home of the developer of fire emblem:

http://www.intsys.co.jp/english/index.html

At any rate, I plan to create a test demo level and focus on the in-game GUI before delving into the more complicated aspect of the game (like the core engine). I want to get the look-and-feel of the game down first before adding in the game's brain. I know this is kind of backward from what most developer would take. Thanks for reading!
Sounds like a good project . Look forward to the demo level. :D

are you planning a new story based off the current Fire Emblem games?
Guest

Post by Guest »

Midnight -- i'm going turn-based because the original is turned based. i want to capture the excellent game play as much as possible. in the future i may add a real-time option (way, way in the future). since i'm only working on this project when i have the time (which is probably less than 10 hours a work week -- heck the demo level alone will take me probably six to eight months to complete).

it doesn't sound like you've ever played the game judging from your brief response. i would recommend it to all. i just wished i had heard about it sooner (i wasn't hooked onto the series until part 7 and part 8).

Guest -- maybe a new story, but i'm not quite there yet. I've always wondered why the fire emblem series isn't more widely available on other platforms. now I know why -- it's been a nintendo exclusive game since part 1.
jclins
Posts: 86
Joined: Thu Jan 01, 2004 10:29 pm
Location: Texas, USA

Post by jclins »

drat, posted a response without logging in first...
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