intersecting polygons

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Chris

intersecting polygons

Post by Chris »

hi,

is there a way to avoid the artifacts on intersecting polygons (tris)?

is there an editor i can se to import obj/vrml files and then texture polygon
by polygon with serveral textures (256x256 etc.)? (Not Unrealed, GTKRadient or Woldcraft/Hammer)
I am asking that because i need a file format that allows using separate polygon selection to texture with diffrent tiles.

I can not export any format with correct uv's out of c4d .... just vrml2 is working well but that does not support texture selections.

cheers,
chris
keless
Posts: 805
Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA

Post by keless »

im not sure it has it, because I ahvent used that much-- but its so advanced, I couldnt imagine it doesnt:

http://www.blender3d.com
a screen cap is worth 0x100000 DWORDS
Chris

Post by Chris »

Thanks keless, blender don't come into my mind before.
I will take a look into.

cheers,
chris
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