hi,
is there a way to avoid the artifacts on intersecting polygons (tris)?
is there an editor i can se to import obj/vrml files and then texture polygon
by polygon with serveral textures (256x256 etc.)? (Not Unrealed, GTKRadient or Woldcraft/Hammer)
I am asking that because i need a file format that allows using separate polygon selection to texture with diffrent tiles.
I can not export any format with correct uv's out of c4d .... just vrml2 is working well but that does not support texture selections.
cheers,
chris
intersecting polygons
im not sure it has it, because I ahvent used that much-- but its so advanced, I couldnt imagine it doesnt:
http://www.blender3d.com
http://www.blender3d.com
a screen cap is worth 0x100000 DWORDS