model loading

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littledragon
Posts: 7
Joined: Tue Aug 09, 2005 4:12 am

model loading

Post by littledragon »

1. 3dsmax Collada exporter v1.2 and Irrlicht Engine 0.11.0 seems not to work or maybe I am doing somethink wrong?

Code: Select all

    IAnimatedMesh* mesh = smgr->getMesh("media/box_poly.dae");
2. what format is best to use for static mesh?

3. it is posible to use DirectX file format (.x) to load models in OpenGL?

:roll:
luckymutt
Posts: 453
Joined: Sun Mar 06, 2005 11:56 pm
Location: C-Ville

Post by luckymutt »

1. you're code looks fine according to http://irrlicht.sourceforge.net/phpBB2/ ... lada#47005
then again, that smae thread suggests others are having problems with collada.

2. There seems to be differing opinions http://irrlicht.sourceforge.net/phpBB2/ ... da&start=0

3. yes
littledragon
Posts: 7
Joined: Tue Aug 09, 2005 4:12 am

Post by littledragon »

tks
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