If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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littledragon
- Posts: 7
- Joined: Tue Aug 09, 2005 4:12 am
Post
by littledragon »
1. 3dsmax Collada exporter v1.2 and Irrlicht Engine 0.11.0 seems not to work or maybe I am doing somethink wrong?
Code: Select all
IAnimatedMesh* mesh = smgr->getMesh("media/box_poly.dae");
2. what format is best to use for static mesh?
3. it is posible to use DirectX file format (.x) to load models in OpenGL?
