Compiling Irrlicht problem...

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Irrlicht_Rocks
Posts: 25
Joined: Sun Aug 14, 2005 4:35 am

Compiling Irrlicht problem...

Post by Irrlicht_Rocks »

When I try to compile Irrlicht.dll I get a warning that says DX9 mode will be dissabled and an error which says it can't find something like dx8.h... I think that was the name of the header file.. :P
Guest

Post by Guest »

Do you have the DX SDK installed?
xtheagonyscenex
Posts: 131
Joined: Fri Jun 03, 2005 7:26 pm

Post by xtheagonyscenex »

i dont and it works fine its probably no new enough version of direct x
"Held in Your arms but too far from my heart." "These thoughts will carry me through the darkest nights...while your eyes rest in mine."
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MikeR
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Post by MikeR »

You need the directX sdk. Not the current version, it doesn't include directX 8. If you don't need DX 8, just comment it out.
If it exists in the real world, it can be created in 3d

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AMD 3700+ 64 processor
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e-Geforce 6600 graphics 256 mb onboard ram
Irrlicht_Rocks
Posts: 25
Joined: Sun Aug 14, 2005 4:35 am

Post by Irrlicht_Rocks »

Where can I find the right DX SDK?
MikeR
Posts: 767
Joined: Sun Dec 26, 2004 4:03 pm
Location: Northern California USA
Contact:

Post by MikeR »

If it exists in the real world, it can be created in 3d

Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
MACARRAUM
Posts: 40
Joined: Sun Nov 28, 2004 8:52 pm
Location: Brazil

Post by MACARRAUM »

In case that you it wants to compile the IRRLICHT with support to the DirectX, already a ready DevPack for the DevCPP exists.

For download in its proper system of Downloads de Packs. It looks in the cession 3D Graphics. In case that M$ VC is using, it is enough to have DirectX SDK installed and configured correctly.
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