360 spherical camera

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Guest

Post by Guest »

For your specific case: yes.
But that would have been the case even with a 360 degree camera. Because you would have needed a separate renderpass for every reflective object.
Testur

Post by Testur »

Anonymous wrote:For your specific case: yes.
But that would have been the case even with a 360 degree camera. Because you would have needed a separate renderpass for every reflective object.
True, but the less about of cameras and/or code you need to use to achive the effect the better?
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