You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers. No questions about C++ programming or topics which are answered in the tutorials!
For your specific case: yes.
But that would have been the case even with a 360 degree camera. Because you would have needed a separate renderpass for every reflective object.
Anonymous wrote:For your specific case: yes.
But that would have been the case even with a 360 degree camera. Because you would have needed a separate renderpass for every reflective object.
True, but the less about of cameras and/or code you need to use to achive the effect the better?