Hi Guys.
I'm new on 3D game programming. Following some links, I finished here and I dowloaded Irrlicht. I think it's a good 3d engine ...
I'd like to create a game that, graphically, looks like Never Winter Nights. Any one can help me? I think it's a 3d tiled engine, right?? How can I manage this?
tnx a lot, bye
NWN like game engine
if you're new to game programming, you're going to want to start off simpler than that if you ever want to finish your project.
(self plug
) Here are some basic game engine tutorials (in win32/OGL, not IrrLicht) that will teach you some good theory:
http://www.skyesurfer.net/keless/vgp/
That being said, if you've already completed a few, and are just looking into getting into the 3D realm: I'd go with a plain flat tile floor and list of model objects for your level format (walls/doors/tables all = model objs). As long as all of your floors are flat, this will work well and be easy to frustrum cull, since your data domain is actually only 2D.
Then of course, you'll want an animated model format for your chars/monsters, which I believe .md2 or .3ds will do best for you in IrrLicht.
(self plug
http://www.skyesurfer.net/keless/vgp/
That being said, if you've already completed a few, and are just looking into getting into the 3D realm: I'd go with a plain flat tile floor and list of model objects for your level format (walls/doors/tables all = model objs). As long as all of your floors are flat, this will work well and be easy to frustrum cull, since your data domain is actually only 2D.
Then of course, you'll want an animated model format for your chars/monsters, which I believe .md2 or .3ds will do best for you in IrrLicht.
a screen cap is worth 0x100000 DWORDS