I made a modification so I can use a 3ds file instead of a quake3 file. but when I execute my program i get a black screen
this is the code I changed from the original file:
//device->getFileSystem()->addZipFileArchive("c:/eindwerk/code/media/map-20kdm2.pk3");
//scene::IAnimatedMesh* q3levelmesh = smgr->getMesh("20kdm2.bsp");
//scene::ISceneNode* q3node = 0;
scene::IAnimatedMesh* q3levelmesh = smgr->getMesh("c:/eindwerk/code/media/room.3ds");
scene::ISceneNode* q3node = 0;
