Mapping question

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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chooikw
Posts: 3
Joined: Wed Dec 03, 2003 6:27 pm
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Mapping question

Post by chooikw »

Hi,is there any other way to create a map for use in Irrlicht instead of Quake3 map :?: :?: :?:
keless
Posts: 805
Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA

Post by keless »

irrlicht uses as a map any 3D mesh from any of the supported mesh formats.

these include .3ds, .ms3s, .bsp, and more.
a screen cap is worth 0x100000 DWORDS
Guest

Post by Guest »

keless wrote:irrlicht uses as a map any 3D mesh from any of the supported mesh formats.

these include .3ds, .ms3s, .bsp, and more.
Well,if i have made a map using milkshape3d, how do i set the wall or floor to a solid object?(means player canot walk through it) or those passable objects?
schick
Posts: 230
Joined: Tue Oct 07, 2003 3:55 pm
Location: Germany
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triangle selector

Post by schick »

That post should help you out. It makes no differents if you use a q3bsp mesh or a 3ds mesh. If your mesh is quite big you should create the specifc triangle selector for it, check out the api docu.

http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=925
Guest

Post by Guest »

thx for it :D
i'll figure it by myself
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