Shader support for skyboxes

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Dirtbiker
Posts: 29
Joined: Wed Aug 31, 2005 7:02 am
Location: U.S.
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Shader support for skyboxes

Post by Dirtbiker »

shader support for skyboxes would be cool. Like, adding a model with a shader/animation to a fixed position, inside the skybox or as the skybox, maybe as separate layers to control the order they are rendered. Something like the cloud sky in quakeIII or the rotating skybox I've seen before in Unreal Tournament, if you dont know what I mean.
I think i'm explaining it right. I would think it would be similar to the "Mesh Viewer Element: 2D GUI Element for viewing 3D Meshes".
I also saw that another open source engine has this, "Crystal Space 3D".

I would appreciate your opinions.
disanti
Posts: 367
Joined: Sat Jan 17, 2004 1:36 am
Location: California, US
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Post by disanti »

If you want it bad enough, you will learn to program it yourself... More useful things are needed in Irrlicht right now, like bug fixes.
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