Game Hackers...
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Guest
Game Hackers...
is there a way to take my ource code and textures to format only the engine can use so people cant get my textures and change or modify the game source? 
Basically at one point in the application the textures / music / models whatever will be in simple format in memory, but the people with the know-how probably arn't interested in your game (no offense) there more like trying to crack the latest MS products.
If needed just use a slightly different (obscure) model format, or give it a misleading filename (.zip for .mp3, .rar for .bmp). And if you more paranoid I suppose you could give the file a fake header and have you game ignore it when it loads.
If needed just use a slightly different (obscure) model format, or give it a misleading filename (.zip for .mp3, .rar for .bmp). And if you more paranoid I suppose you could give the file a fake header and have you game ignore it when it loads.
Armadillo is supposed to be good, one of the performance testing tools I use is protected by it. The tool's developers are pretty geeky and certainly know their stuff, if they are impressed by it - it must be good!
http://www.downlinx.com/proghtml/105/10544.htm
I don't know how effective it would be for games though
http://www.downlinx.com/proghtml/105/10544.htm
I don't know how effective it would be for games though
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Guest
probable...most of the sharewares in the net are cracked at the same time of the release...soetcaptor wrote:The same peoples, which get money for software protections, will be hired to make cracks for these protections later. This is a strategy of big corporations by me.
1)crax0rz now are most skilled and get lamerin' easy
2)software house are coding their cracks for their own apps
It's terrible
I'd rather have a search engine or a compiler on a deserted island than a game.
John Carmack
John Carmack

