I'd like to use multiple UV maps on a mesh, one of which will be using alpha. Do any of the native mesh file formats that Irrlicht uses support this?
I'd also want to animate the mesh and have the texture maps animate accordingly. The pictures below can explain what I'm trying to do, better than I can.
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Here's a test UV mapped .x mesh in the viewer, with the .jpeg UV bitmap thats applied to it.
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Here's a test UV mapped .x mesh in the viewer, with a .tga UV map with an alpha channel. Also is the view of the same tga file in the Gimp, showing the alpha. I've also included images of the 'channels' and 'layers' tool for the same image.
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Here's what I want to achieve, using multiple image maps, one of which has an alpha channel. I want to use the two separate UV maps on the same mesh and combine them using the Irrlich engine and code, rather than combining them into one texture using a paint program.
I'm not sure what I'm doing so far is correct, as I'm a complete newbie when it comes to Irrlicht. If someone can post some code as an example, or explain what I need to do next to achieve the effect I'm looking for, I would be very appreciative.