Chess Client

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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zander76

Chess Client

Post by zander76 »

Hello Everybody,

I will be starting a chess client soon and I have been looking at different engines. I was wondering if Irrlicht would be good for a 3d chess game.
Basically, all I need is a 3ds model loader and the ability to select peices in the game. As for a gui, I need something that is capable of having a text area for chat.
Also I need networking, I havent had time to look to see if you guys have included that or not, but I do have another library for that.

Thanks, Ben
Boogle
Posts: 162
Joined: Fri Nov 21, 2003 3:16 pm
Location: Toronto, Canada

Post by Boogle »

Irrlicht can load 3ds models, and has some methods available to easily select the object currently under the mouse pointer. It does not have any networking code, but as you said you should be able to use your other library for that.
zander76

Post by zander76 »

Hey, thanks for the responce. I have another question. How stable is irrlicht. I am developing a commercial game and really need a solid engine. Also, how efficient is it for small games such as this. I really don't need to have a terrain rendering system loading or something like that if you get my idea.

Thanks, Ben
keless
Posts: 805
Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA

Post by keless »

my tetris game doesnt use any of that (though it does use custom 3d scene nodes), and it runs nice and stable.
a screen cap is worth 0x100000 DWORDS
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