Hello everyone!
I am quite interested in Irrlicht now for over a year, though I didn't find the time to extensively do some work with it, due to lack of time and lack of GUI elements in the .NET-API.
So my question is:
Are there any of the GUI-elements that are available in the C++ -API already available in the .NET-API and if not when can I expect to be able to have support for the GUI-elemnts in the .NET-API?
I for my part consider GUI-elements a very important part of 3D-engines which deserves closer attention than they have at the moment, speaking in general for 3D engines?
Silbermünze
GUI elements of Irrlicht and .NET-API
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- Posts: 34
- Joined: Thu Sep 15, 2005 12:27 pm
- Location: Stuttgart, Germany
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- Posts: 34
- Joined: Thu Sep 15, 2005 12:27 pm
- Location: Stuttgart, Germany
Thanks!
I just gor confused by looking at the .NET-API documentation which didn't show up some of the GUI classes available in the C++ version, like for example IGUIButton. But I guess its just a matter of documentation.
EDIT:
Found out, after looking at the source code, that there are only some of the GUI elements wrapped so far.
When can I expect to be able to use the complete set of GUI elements? With release 0.13?
That would be nice.
Thanks again.
Silbermünze
I just gor confused by looking at the .NET-API documentation which didn't show up some of the GUI classes available in the C++ version, like for example IGUIButton. But I guess its just a matter of documentation.
EDIT:
Found out, after looking at the source code, that there are only some of the GUI elements wrapped so far.
When can I expect to be able to use the complete set of GUI elements? With release 0.13?

That would be nice.
Thanks again.
Silbermünze
-
- Posts: 34
- Joined: Thu Sep 15, 2005 12:27 pm
- Location: Stuttgart, Germany