applying material to cube

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
powerpop
Posts: 171
Joined: Thu Jan 08, 2004 1:39 am
Location: san francisco

applying material to cube

Post by powerpop »

my 512 cube can be found at http://www.ping.net/full.obj

i imagine if i want to apply a texture to this that i have to embed some more information in the cube file about the UV settings to use from the texture graphic?

if i want to apply http://www.ping.net/cement.jpg to every face of the cube how exactly would i do that?

ideally, what i want it to name each face of the cube to top, bottom, n, s, e, w so that i can let the user of my app apply a separate texture file to each side of the cube! but that will have to wait ...
powerpop
Posts: 171
Joined: Thu Jan 08, 2004 1:39 am
Location: san francisco

Post by powerpop »

ps. if anyone wants to throw any models they have over to me (sized to fit in a 512x512x512 bounding box!) i will use them as samples in my app - look at ping.net to see what it is - basically its a way to snap together objects to make a larger game level - i have hundreds of blocks from sets made for flatland.com (my earlier effort) that i want to convert - but its going to take a while to figure out how to get those object correctly over and textured in IRR

send objects to pow at flatland dot com

thanks!
Post Reply