my 512 cube can be found at http://www.ping.net/full.obj
i imagine if i want to apply a texture to this that i have to embed some more information in the cube file about the UV settings to use from the texture graphic?
if i want to apply http://www.ping.net/cement.jpg to every face of the cube how exactly would i do that?
ideally, what i want it to name each face of the cube to top, bottom, n, s, e, w so that i can let the user of my app apply a separate texture file to each side of the cube! but that will have to wait ...
applying material to cube
ps. if anyone wants to throw any models they have over to me (sized to fit in a 512x512x512 bounding box!) i will use them as samples in my app - look at ping.net to see what it is - basically its a way to snap together objects to make a larger game level - i have hundreds of blocks from sets made for flatland.com (my earlier effort) that i want to convert - but its going to take a while to figure out how to get those object correctly over and textured in IRR
send objects to pow at flatland dot com
thanks!
send objects to pow at flatland dot com
thanks!