Thanks.. All..
Yeah, I was wondering how to add a .3ds-file made with, let's say Gmax (free version of 3dsmax7 with some limitations) into a world map in the engine..
Or is it no diffrence in makin a model into a map then makin a map like in the terrain example?
I wanna use .3ds-files to make a level and then some more .3ds-files to create building and other models..
And how do I make this work, I mean, how do I apply collision to ground and houses..
How do I make the camera look like a player model from other camera views?
And I did actualy get the engine working fullscreen myself now, so no worry about that..
I also removed the Driver selection thingy and automatically use OpenGL only..
But.. I have one more problem to..
How do I disable the bluring effect or what ever it is that makes the text look like mud instead of letters?
This also applies to image files..
Like the Irrlicht logo in upper left of screen..
And here I have a ScreenShot if enyone wants..
http://www.infernusweb.net/level-view.jpg
Also a nice tutorial on how to make my own skydomes whould be awsome..
I use one mesh, and that's a GeoSphere in 3ds max..
I want to be able to make a skydome with it, and a little dome inside that one with transparency to create the skies on..
So that I can animate skies and skycolor without it affecting each other..
Olso how to make a cool sun/star-effect whould be awsome to get a tutorial on..
Also, the collision stuff is kind of stupid..
In the demo, the camera gets stuck all the time..
How do I resolve this?
I realy need the char or camera to not get stuck, ever..
It's realy important!
Cheers..