Yeah, I was about to sugest that... I had posted that one on the old board. I believe that now that we have the water node that effectively uses multi-texturing, adding a new shading type for bump should be relatively simple - in Niko's terms, at least. Is this man a force of nature in programming, or what?puh wrote:What about bump-mapping?
Feature Requests
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Miguel Melo
- Posts: 7
- Joined: Wed Sep 03, 2003 8:20 am
Miguel Melo
www.silicon-notation.com
www.silicon-notation.com
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indianbeard
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indianbeard
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indianbeard
- Posts: 20
- Joined: Mon Sep 08, 2003 6:35 am
- Location: India
A fractal noise function will be very useful in many situations like heightmaps, material ageing, water, sky etc. Forcefields will also make the engine very powerful. Sorry I am not a good coder. but I have good
3d artistic experience.More good tutorials from fellow friend programmers
of the forum will help people like us.
3d artistic experience.More good tutorials from fellow friend programmers
of the forum will help people like us.
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Cyber_Sneak
- Posts: 14
- Joined: Tue Sep 09, 2003 4:48 pm
- Location: USA - All your base are belong to us
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cyberbobjr
- Posts: 64
- Joined: Mon Sep 08, 2003 8:21 am
- Location: Paris, France
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FleshCrawler
- Posts: 108
- Joined: Fri Aug 22, 2003 1:04 pm
- Location: Kerkrade, Netherlands
- Contact:
I like the idea with the pixel and vertex shader in a material. this would be extremely useful, and it would be cool if I would be able to implement this. Lets see. 
An event when a collision occured is not very easy to do, because collisions occur very often. In fact the only time when there is no collision is when the player is falling down, when he is currently hanging in the air.
And I dont know yet when 0.5 will be out, and what will be in there, sorry.
An event when a collision occured is not very easy to do, because collisions occur very often. In fact the only time when there is no collision is when the player is falling down, when he is currently hanging in the air.
And I dont know yet when 0.5 will be out, and what will be in there, sorry.