Dear friends.
I know this maybe a very elementary question and maybe answered before
but I could not find where.
I have no experience on graphic designing, So I dont know how to
export from 3ds max to a format which can be used in Irrlicht,
I tried using my3d exporter , but I dont know what to do with
tga files and textures.
Can anyone help me or refer me to a tutorial which can help me?
I have some questions in mind too :
If there are 2 objects for example one cube and one sphere and
I attach two different textures to these objects, how can I tell Irrlicht to
attach one texture to sphere and the other to the cube?
In .pk3 files it is really easy because the bsp file contains all the data,
but how about my3d files or other formats?
tutorial about exporting from 3ds max
Download panda X exporter...export to .x format use meshviewer that comes with directx sdk to save and load correcting certain bugs.
Load mesh into irrlicht.
Make sure it is a single solid mesh in 3dsmax before exporting.
I never got as far as textures yet but I believe thats an internal command of irrlicht. something like char [](int x, int y)
Some crap like that look around the forums do a search on google stop asking me to build your game and teach you basics please.
If this is your life then live it otherwise goodbye.
Load mesh into irrlicht.
Make sure it is a single solid mesh in 3dsmax before exporting.
I never got as far as textures yet but I believe thats an internal command of irrlicht. something like char [](int x, int y)
Some crap like that look around the forums do a search on google stop asking me to build your game and teach you basics please.
If this is your life then live it otherwise goodbye.
Hi
Hi aerial.
Don't panic on the textures: some 3d format export information about geometry.
Irrlicht read the file of your geometry and see every object what "dress" and give it the exact texture.
You must only consider how export your 3d model.
if ou have .max you can use obj, 3ds or x
.X -> someone tells that is the best... bah...with me doesnt work
.3ds -> many problems with textures names
.obj -> don't know the effect.
I suggest .X too if the model isn't your.
Anyway you can repaint your model according with the format with you want export
Use layers and try to make a object oriented
Don't panic on the textures: some 3d format export information about geometry.
Irrlicht read the file of your geometry and see every object what "dress" and give it the exact texture.
You must only consider how export your 3d model.
if ou have .max you can use obj, 3ds or x
.X -> someone tells that is the best... bah...with me doesnt work
.3ds -> many problems with textures names
.obj -> don't know the effect.
I suggest .X too if the model isn't your.
Anyway you can repaint your model according with the format with you want export
Use layers and try to make a object oriented
"We work in the dark, we do what we can, we give what we have, Our doubt is our passion and our passion is our task. The rest: is art of Madness" (H.James)
ah uhm...
for tutorials see on the net...is simply.
If you use 3ds max :
1) select what you want to export, on file go to export selected and click on export after choosing the type of format.
Remember: only some formats are recognized in Irrl.
in .x : one object for file, textures must be tga,jpg,bmp and power of 2 in bytes
in .3ds : names of textures <= 8 characters without spaces.
in my3d : only basic textures.
obj...don't know
If you use 3ds max :
1) select what you want to export, on file go to export selected and click on export after choosing the type of format.
Remember: only some formats are recognized in Irrl.
in .x : one object for file, textures must be tga,jpg,bmp and power of 2 in bytes
in .3ds : names of textures <= 8 characters without spaces.
in my3d : only basic textures.
obj...don't know
"We work in the dark, we do what we can, we give what we have, Our doubt is our passion and our passion is our task. The rest: is art of Madness" (H.James)