Shot of my project dev

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Cristian

Post by Cristian »

Am I begging for it or what !? :)
New shot, straight from the anim test application.

Image

BTW Thank you Emil_halim for the "Controling animation time in Irrlicht" article. Now I have an interface for properly handling cutscene timing. YAY!:D
Cristian

Post by Cristian »

Back with more update on my (fan)game, if you don't mind... :)

I have implemented ENEMIES!!!! THAT WORK!!!! And I've made a tutorial out of it and posted it to the "FAQ's & Tools" forum.

So, here's the shot of the char dying.
Image

Also, here's the demo:
http://www.savefile.com/files/1238508

BYE Y'ALL :) :lol: :D
bish
Posts: 3
Joined: Sat May 28, 2005 11:49 am
Location: United Kingdom
Contact:

Post by bish »

The demo is very good, iam impressed. The only thing i would like to critisise is that i got stuck in the hall way by the dead spider, and i could not find the jump key. Also the animations are cut short when i release the key which could be improved. I can see there is great potential in this game so keep the good work!
awareninja
Posts: 5
Joined: Tue Jul 05, 2005 8:31 am

Post by awareninja »

Great work !

And i think you don't have to care about copyrights.

Just make a good fun game for the fans,
Nintendo won't go on Irrlicht forums and there are a lot of sites and
forums where a lot of people already use
their copyright pictures, 3D models etc....for mini games, remakes and
other things.

I could modelise , UVmap , and do some basic texturing
(i'm not good at 2D painting) for some ennemies or objects of your levels if you need (But i don't do animation).


keep the good work.
Ciao.
begin a little prototype , it will become
a solid great thing at the end.
Cristian

Post by Cristian »

Sorry for not posting in such a looong time but I've been busy, but I've had school and I've started work on a RPG with a team. I tried to make them use Irrlicht but they wanted Crystal Space.

Now, about the fangame:
1) I've rewritten it from scratch, better entity system, better player handling, less RAM consuming.
2) I've devised a GameState mechanism (no classes, delphi-style) to handle the game and it works.
3) Intro screen shot
Image

This project is not dead. But it's going really slow. :)
Bryan

Post by Bryan »

hey Cristian.
I'm very impressed what you got here, if you would could you drop me an IM at Bry says STFU on aim. If you don't mind I would like you chat with you, if you don't have AIM, dpbBryan@gmail.com works too.
MoDDiB

Post by MoDDiB »

Your rotation system isn't time-based : on my computer its too fast !
cpprules
Posts: 148
Joined: Wed Jul 27, 2005 8:37 pm
Location: on the Pedastal

Post by cpprules »

great demo.
CRPG, FRPG, Oblivion Fan
Hater of Counter Strike (i hate it so much damn it)
panji
Posts: 2
Joined: Wed Jul 05, 2006 3:12 am

demo link is broken

Post by panji »

Sorry but the link is broken, can you give me another link that works. i really want to try your demo. So i can see what i can do more with irrlicht. thx and keep up the good work
RapchikProgrammer
Posts: 279
Joined: Fri Dec 24, 2004 6:37 pm

Post by RapchikProgrammer »

Its a year old thread, so the link is ofcourse dead!
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