VS Toolkit produces .obj files

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juangamnik

VS Toolkit produces .obj files

Post by juangamnik »

Hi,

I tried to set up eclipse with CDT and Visual Studio Toolkit Compiler. That works, but only with Standard Make Projects, because the Compiler produces '.obj' files instead of '.o' files. The managed makefiles like '.o' files. With dev-center and the VS Toolkit compiler I have the same problem. The GCC Compiler for Windows has another fallback. The Irrlicht.dll for Win-32 gcc seem to have only OPENGL support compiled in. Does anyone know how I can change the automatic makefiles or say the compiler he should save '.o' files???

Please help ;)! It's driving me crazy. I'd like to code a game and the first barrier is the IDE integration.

Thanx.
Jonny.
juangamnik
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Joined: Thu Oct 27, 2005 11:28 pm

Post by juangamnik »

Wow I'm a member now ;)
You can divide men into 10 different groups. Peoble either think binary or not. ;)
Pardon my English. Corrections are welcome.
Guest

Post by Guest »

1. only gcc produces .o files, so does mingw. microsofts visual toolkit does always produce .obj, so its useless to try anyway

2. use the search function on how to get directx working with dev-c++, this has been asked a million times!

3. no, do _not_ try to rename all .obj files to .o files, because microsofts compiler is not compatible to either dev-c++ or eclipse!

dev-c++ & vs-toolkit = no
eclipse & vs-toolkit = no

they both work with mingw ONLY!

well, but if its so damn hard for you to go to the irrlicht mainpage, click on TUTORIALS, and then read the Dev-c++ tutorial, then i suggest you do not even try to make a game ;)
juangamnik
Posts: 8
Joined: Thu Oct 27, 2005 11:28 pm

Post by juangamnik »

@GFXstyLER:

I got VS Toolkit working with BOTH eclipse AND dev-c++, renaming the files or in eclipse writing my own makefile respectively. So it isn't a compability problem, but only a naming problem. You can use Irrlicht with eclipse CDT and VS Toolkit using a standard make project. But then you have to write the makefiles yourself and that's error prone and cumbersome.

I even found some tutorials to get eclipse working with VS toolkit, but they dindn't mention this problem. I will have a closer look at the TUTORIALs, although I have read most of them already and I saw only a Tutorial getting Irrlicht to work with Visual Studio IDE. So where did you find the tutorial for dev-c++? Especially with Directx??? I'll search for myself, but if you could give me a hint it would be helpfull.
well, but if its so damn hard for you to go to the irrlicht mainpage, click on TUTORIALS, and then read the Dev-c++ tutorial, then i suggest you do not even try to make a game Wink.
I did enough projects, but 3d and C++ programming is new for me (used to Java), but I think I'll handle this challenge. Btw. I was more than once at the mainpage, I didn't see the tutorial yet. But if there's something, I'm good at, then this would be reading a lot and patience. :)

Jonny.
You can divide men into 10 different groups. Peoble either think binary or not. ;)
Pardon my English. Corrections are welcome.
MikeR
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Post by MikeR »

There is a thread in the faqs forum that discribes how to get directX working with Dev-Cpp, and in the tutorial section of the main site there is one there as well.
If it exists in the real world, it can be created in 3d

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juangamnik
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Joined: Thu Oct 27, 2005 11:28 pm

Post by juangamnik »

Thanks but the tutorial on the main page and the tutorial you sent both use the win32-gcc library and dll, so theres only OPENGL support.

http://www.3dcentral.net/tutorial/irr-devcpp/ -->
Please remember that DirectX will not work with Dev-Cpp. You need visual studio to compile with
directX.
So it is no solution for my problem. Perhaps there is no solution???

Jonny.
You can divide men into 10 different groups. Peoble either think binary or not. ;)
Pardon my English. Corrections are welcome.
MikeR
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Post by MikeR »

The tutorial in my sig is just a beginners tutorial to show how to set up their dev-CPP compiler to use irrlicht.

In the faq, tool list, etc.. forum..

http://irrlicht.sourceforge.net/phpBB2/ ... php?t=5813

It was about 2/3ds the page down.
If it exists in the real world, it can be created in 3d

Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Guest

Post by Guest »

MikeR:
There is a thread in the faqs forum that discribes how to get directX working with Dev-Cpp
thats your answer :)
juangamnik
Posts: 8
Joined: Thu Oct 27, 2005 11:28 pm

Post by juangamnik »

Hi! Found a package Irrlicht 0.11 with DirectX support in the dev-cpp update manager! works fine! uses the debug dlls.
You can divide men into 10 different groups. Peoble either think binary or not. ;)
Pardon my English. Corrections are welcome.
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